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Revolution Idle Ultimate Beginners Guide

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Revolution Idle is pretty intuitive when you just start it, but it gets more complicated the further you go. In this Ultimate Beginners Guide we will cover all the main mechanics in Revolution Idle with some tips and walkthroughs for most questioned and sophisticated game points.

It's part of Revolution Idle Guides series, where you can find the rest of the guides on the game.

Revolution Mechanics[edit source]

Revolution Tab includes 10 Circles of different colors starting from Red and going all the way to the White. Each circle has it's speed in which it does 1 revolution/rotation/lap. Every time circle finishes the lap it will add a multiplier of the corresponding color to the multipliers and give 1 tick of income.

Income is the multiplication of all your multipliers that is being rewarded on each completed lap of any of your circles.

Total Circles Multiplier = Red Mult * Orange Mult * Yellow Mult * Green Mult * Turquoise Mult * Cyan Mult * Blue Mult * Purple Mult * Pink Mult * White Mult

Each circle has 3 stats:

  • Revolution Speed - Speed at which circle finishes the rotation, with Red being the fastest and White being the slowest one.
  • Asc. Power - Ascension Power. Multiplier for the Mult Gain on the circle ascension.
  • Mult Gain - Multiplier Gain. How much of a corresponding color multiplier will be added each lap.

This video should help to understand the basic mechanics better.

Upgrading the Circles[edit source]

Each circle can be upgraded with the currency you earn each lap - Revolution Score. Basic upgrades called Buying increases the level of the circle and improves its speed. By default, there are 100 levels that you can upgrade for each circle before you will need to Ascend it. Most of the time you would like to buy levels that gives you more laps/s per money spent. That will guarantee you the most amount of speed among all circles ans maximize your income speed.

Ascension resets the circle to level 5 (by default) and applies Asc. Power multiplier to its Mult Gain, making it earn more multiplier per lap and increasing its max level by 10. The thing is that laps/s drop significantly when level resets from 100 to 5 and it may slow down the growth even with a higher multiplier. For the early levels and runs it is recommended to wait at least until next circle is ready to ascend, even better if 2 next circles are ready. That will allow to Buy more levels to the ascended multiplier to get it back to speed.

Prestige[edit source]

Prestige becomes available as soon as you earn 1m Revolution Score. It will reset your Laps Ascensions and Levels back to the one lvl 5 Red circle but adds P.Exponent and P.Mult.

  • P.Exponent - Prestige Exponent. Will exponent your total multiplier (after applying P.Mult). Adds additional logarithmic scaling to the income.

P.Mult - Prestige Multiplier. Multiplies your Total Multiplier (before applying P.Exponent) The income calculation formula with Prestige in mind goes like this:

(Total Circles Multiplier * P.Mult)exponent

The higher your earned Revoulution Score goes - the more you will gain from the prestige.

During your first runs it's recommended to prestige with at least x6 P.Mult, but later on you can adapt the prestige points to your playstyle. They usually go higher as you progress the game.

Once Prestiged you will start fresh, but with additional boost to your income. In order to get Prestige Window back you will need to get to the point where you prestiged.

Overall I would recommend prestiging with at least 1 order of magnitude, maybe even 2. That means that you start with x10 P.Mult, the next one will be x1000, next one is x100,000 and so on. Soon enough it won't matter that much, since your income is about to skyrocket. At x1000 P.Mult prestige you will be able to Promote.

This video should help to understand the Prestige and Promote mechanics better.

Promote[edit source]

Promote is available when P.Mult is over x1000. It resets your progress (including Prestige) and allows you to choose one of 4 Promotions:

  1. Mult Gain Mult - Multipliers Gain Multiplier. It multiplies your circles Mult Gain, making them earn more multipliers per lap.
  2. Laps Speed Mult - Laps Speed Multiplier. It multiplies your circles Laps/s, making them finish Revolution faster.
  3. Ascension Power - Multiplies your circles Asc. Power, making them gain more Mult Gain on the Ascension.
  4. Promotion Power - Multiplies 1,2,3 Promotions, making them more potent.

Promotion is a second layer of prestige and is a bit trickier than Prestige. Here you gain Exp over time based on your progress in the current Promotion. When you Promote you put all your exp from the current promotion in one of those 2 categories. The recommended order of promotions for the early game is following their numbers in the game, Mult Gain Mult -> Laps Speed Mult -> Ascension Power -> Promotion Power -> Mult Gain Mult and so on. Later in the game it will change, and you might skip on some Promotions, but in your first runs it will help a lot to level them up evenly.

It's recommended to wait for at least x6 Mult Gain Mul on 1st Promotion before performing it.

Keep in mind that scaling per level is different for different promotions, where 1 Mult Gain Mult seems to be the most linear, when other promotions have diminishing returns. That means that getting Promotions 1,2 and 3 to lvl 10-15 should be enough, because later on they will not gain a lot more effect until you invest way more exp in them.

When Promoting always take a look how much % of the current promotion bonuses you will gain when you select that promotion and go for the highest one. Sometimes getting extra x0.20 Promotion Power might help more than putting all the points in the Promotion you are going for.

Now all you need to do is rinse and repeat, increasing your income while you grind your progress to Infinity. It will take 5e308 Revolution Points to perform Infinity, so work on your Promotions and Prestige once you get some orders of magnitude in P.Mult gains. Further into the game you will get back to the point before the prestige in a matter of minutes, seconds or even almost instantly.

Souls[edit source]

As you figure out the game you might want might want to claim the Promotion Codes as well as Achievement Rewards and spend them for the Souls upgrades. If you are not sure where exactly to spend them, check the Souls Guide.

Infinity[edit source]

Infinity is the third prestige layer in Revolution Idle. It triggers upon reaching 1.79e308 Revolution Score. When you infinite you will gain Infinity Points (IP) and infinities count. It resets all Prestige and Promote multipliers.

It is possible to break infinity to go further than 1.79e308 score, increasing the IP gain the further you go, but it's available only after completing all 9 challenges.

Grind your way through the infinities, buy upgrades and finish challenges. Once done you will reach Infinity break and can move on to the next part of the guide.

This video should help to understand the Infinity mechanics better.

Infinity Upgrades[edit source]

Infinity upgrades contain skill tree with nodes that gives you various bonuses, It costs Infinity Points to unlock and the price goes higher for higher tier nodes.

Progression here is pretty straighforward, you would like to buy all the available Infinity Upgrades that you can get. First ones are not very powerful, but they get better down the road. Also some Infinity Upgrades contain Automation unlocks and upgrades that drastically improve your quality of life.

You can visit Revolution Idle Automation Guide for more info on automation and setups for each game stage.

List of Infinity Upgrades
[1;1] Infinity Generation and Automation
Generator g1 multiplier multiplied by infinities amount. ALso unlocks automation and autobuy.
Cost:1 IP
[2;1] Exponential Box
A little bonus to exponent
Cost:1 IP
[2;2] Auto Ascend
Unlocks auto ascension
Cost:1 IP
[3;1] Fast Laps
x1.1 to lap speed
Cost:1 IP
[4;1] Even Faster Laps
x1.2 to lap speed
Cost:3 IP
[5;1] Long Time Prestiging
Prestige mult gain is better based on time in infinity
Cost:3 IP
[5;2] Solid Exponent
Exponent gain is multiplied based on infinities amount (before softcaps).
Cost:3 IP
[5;3] Autoprestige
Unlocks automation for prestige
Cost:3 IP
[6;1] Heavy Ascend
+2 to ascension power
Cost:3 IP
[6;2] Ascend to Ascend
Ascensions are better based on infinities
Cost:3 IP
[7;1] Challenges!
Unlock Challenges!
Cost:5 IP
[8;1] Generator & Time
Generator 1 is stronger based on time in current infinity
Cost:16 IP
[8;2] Generator & Power
Generator 1 is stronger based on current generator power
Cost:32 IP
[8;3] Generator & Constant
Generator 1 is 5 times stronger
Cost:16 IP
[9;1] Generator 2 & Power
Generator 2 is stronger based on time in current infinity
Cost:128 IP
[9;2] Generator 2 & Constant
Generator 2 is 3 times stronger
Cost:128 IP
[10;1] Autowork
Unlocks automation for promotions
Cost:256 IP
[11;1] Weak Generators
Generator 1 is stronger based on your current IP
Cost:300 IP
[11;2] Medium Generators
Generator 2 is stronger based on your current IP
Cost:400 IP
[12;1] First, but better
Infinities boost 2nd generator at a reduced rate.
Cost:512 IP
[13;1] A Little Gift
+1 to ascension power.
Cost:600 IP
[14;1] First for the first
First promotion is stronger based on its level
Cost:1024 IP
[14;2] Efficiency
Generator exponen is 0.75 now
Cost:1024 IP
[15;1] Autoinfinity
Unlocks automation for infinities
Cost:2048 IP
[15;2] Fast Get IP
Get more IP based on ttotal challenges time.
Cost:2048 IP
[15;3] First Gen Stronk
Generator 1 is stronger based on total challenges time.
Cost:2048 IP
[15;4] First for the first
Generator 2 is stronger based on total challenges time.
Cost:2048 IP
[16;1] Infinity to IP
Get more IP based on your infinities.
Cost:5000 IP
[16;2] Stronker AP
Ascension power is stronger based on your infinities
Cost:5000 IP
[16;3] Stronk Promotions
4th promotion is stronger based on 9th challenge time.
Cost:5000 IP
[17;1] Now Third
Third generator is stronger based on your inifnities
Cost:1,000,000 IP
[17;2] Fast Get Infinity
Get more inifnities based on total challenges over time.
Cost:2,000,000 IP
[17;3] Boost to the first
First generator is 10 times stronger.
Cost:1,000,000 IP
[18;1] Passive Infinities
Get infinities passively based on fastest infinity divided by 1.00.
Cost:2e11 IP
[18;2] Fourth from Third
4th generator is stronger based on bought 4rd generators.
Cost:1e11 IP
[18;3] Third from Second
3rd generator is stronger based on bought 2nd generators.
Cost:1e11 IP
[19;1] Almost One
Generator exponent is 0.9 now.
Cost:1e12 IP
[19;2] Inflation Era
Third promotion is stronger based on your Generator Mult.
Cost:3e12 IP
[19;3] Better for Challenges
x3 to all revs. speed.
Cost:1e12 IP
[20;1] As fast as strong
All generators are stronger based on your fastest infinity.
Cost:1e21 IP
[20;2] Dynamic Gen. Exponent
Generator exponent is bigger based on your generator power.
Cost:1e27 IP
[21;1] A falling star
Unlock Stars
Cost:1e33 IP

Generators[edit source]

Generators are working on producing Generator Power (GP), which in turn multiplies your mult gain. All generators except of the first generator produce previous tier generators.

As you unlock the Infinity Upgrades, they will add additional multipliers to specific generators and make them get better with time, scale with infinities etc. So numbers will go up.

Challenges[edit source]

Challenges unlock at Infinity Upgrade 7;1 and handicap your run when activated. Upon completion they reward with challenge specific boost and add +1 to IP gain multiplier, making you earn more IP per Infinity.

Here are some basic milestones for the challenges:

  • Challenge 1 - immediately after unlocking challenges.
  • Challenge 2 - can be done right after challenge 1.
  • Challenge 3 - all upgrades up to, including column 8, 2nd first gen.
  • Challenge 4 - 1st second gen. Column 9 upgrades can also make it faster.
  • Challenge 5 - immediately after challenge 4.
  • Challenge 6 - immediately after challenge 5.
  • Challenge 7 - all upgrades up to, including column 13, 3rd first gen.
  • Challenge 8 - all upgrades up to, including column 14, 4th first gen.
  • Challenge 9 - immediately after challenge 8.

Challenges 4 and 9 are pretty long, supposed to take a few hours each, so be patient during them. Other challenges shouldn't take more than an hour.

Visit Revolution Idle Challenges Guide for detailed info.

Infinity Break[edit source]

Upon finishing all 9 challenges you will be able to break or fix infinity in the Challenges tab.

At this point you will need to tinker with your automations to maximize IP/minute. Revolution Idle Automation Guide has detailed info, but here are some tips to get you started:

  • Auto Ascensions: All on
  • Auto Buyables: All on 100%
  • Auto Prestige
    • Min exponent: 0
    • Min P. Mult: 1,000
    • Min Time: .2
    • Min P mult and time can be changed based on personal preference. Just keep it in the same ball park though. i.e. not e10, and not 10 seconds
  • Auto Promote
    • Everything on +25 Levels
    • All times on 1 second
    • 2,1,3,4 order (You may want to drop 3,4 for short runs under 30-60 seconds)

You can adjust the levels and times as you please. The further the run, the lower the level you want, and you will likely want to increase the timer

  • Auto Infinity is extremely situational.
  • Until you reach all column 16 infinity upgrades being maxed you likely want to go for short runs. Tinker with the Min IP to find a sweet spot. It's usually when your IP gain slowed down after all Promotions. Maybe substract 5-10% and set it as Min IP.
  • Post column 16 infinity upgrades, work on challenge times (aim for 5-7 minutes, less is better ofc) and then turn off auto infinity. Long runs (10-30 minutes) are better. They might appear worse in the start, but they get better

Somewhere past 16;1 Upgrades you will be able to finish all challenges in under 1 minute, that will boost other multipliers.

Revolution Idle Ip/s after 3080e

At this point turn off auto infinity and try to wait for 3-5 minutes to see if IP/sec will be better. You will see a massive increase in IP/s. The breakpoint should be somewhere around 1.8e3080 Score milestone (there is an achievement for that), after that your IP gains are going to the moon.

Spend the resources on 17;1, 17;2 and 17;3 upgrades and buy all the generators you can. You should unlock 4th generator now.

Buy all available upgrades that cost 100m and less and do another set of challenges to lower your challenge times.

At this point your game loop will be the following:

  1. Do the long run to save enough IP for Infinity Upgrades
  2. Buy the Upgrades and the Generators
  3. Do the Challenges to lower the completion time
  4. Do one fastest infinity you can get
  5. Do the long run again

You will follow this cycle until you will be able to unlock 21;1. Ensure that you have at least 2e33, as you will need 1e33 for 21;1, and 1e33 for something in the next area so you won't have to do another long run straight away.

Stars[edit source]

After you will finish all the Infinity upgrades you will get access to Stars mechanics. There isn't a lot to do here, and the mechanics are pretty simple and repetitive.

  • Stars generate Stardust. Bought with Infinity Points. Increase Star Dust gain. Price increases by e3 for every upgrade. At e87 the price increase starts increasing, going up by e7 and eventually even more. Getting more stars will add exponential gains, following this formula:
 .05 * (Star base ^ # of Star)
Stardust(SD) gain: .05 * (Star base ^ # of Star). SD ^ Star Exponent = Generator power multiplier
  • Star Base : Increases star base. 2.75 + .275n
  • Star Exponent: Increase Generator gain from SD: 0.45 + .05n
  • 1st Upgrade: Each upgrade adds one more generator that 1;1 effects. The text shows what it current effects. This means that after 1 upgrade, 1;1 will also affect G2, and with 2 upgrades it will affect G1, G2 and G3
  • 2nd Upgrade: Increases Infinity Gain. Multiplicative with everything else
  • 3rd Upgrade: Adds .01 to the exponent for the score
  • 4th Upgrade: More passive infinity/s gain.

Stars Gameplay Cycle:

  1. Spend all available Stardust for upgrades. The order if the price for the upgrades is the same should be:
    1. Upgrade [1;1] is applied to generators
    2. Upgrade [2;1] exp. box power
    3. Infinity Gain
    4. Upgrade [18;1] is 1.05 faster
  2. Do the long run to save enough IP for additional Stars. Save up more if Star Upgrades are close. I'd recommend to reset when you are at ~2e IP with any order of magnitude (2e39, 2e50 and so on). this might allow to get additional upgrades or generators if next level will be the same price as something else.Make sure to spend Stardust before reset, it will reset as well
  3. Buy the Stars, Star Upgrades and the Generators
  4. Do the Challenges to lower the completion time
  5. Do one fastest infinity you can get
  6. Do the long run again

This video should help to understand the Stars mechanics better.

Over time you will climb closer and closer to 1.79e308 IP and when you will reach it you will be able to Eternate and enter Eternity game phase. Visit Revolution Idle Eternity Guide for detailed guide on the Eternity prestige layer of the game.


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