Synergism Singularity Guide
This is the Guide for Singularity progression layer for Synergism. It covers most of the required steps to progress.
If you want to avoid spoilers, do not read sections beyond your current game stage, which you can see on your stats for nerd page (Settings > Stats for Nerds > Misc. Statistics)
This is NOT a guide on how to redo different singularities. We will suggest corruptions and changes as you progress, but we will not guide you through the details of each singularity like the previous guide for Pre-Singularity Runs.
You can find more guides on the game in Synergism Guides section.
If you have any questions or suggestions, please ask in the thread #talk-about-the-game > Synergism Guide Discussion in Synergism Discord. Please avoid dm-ing anyone writing this guide without reason.
General Tips[edit | edit source]
Happy Hour Bell[edit | edit source]
If you are logged in with an account, you have access to the happy hour bell, which provides a significant buff to your quark and cube stats. At 1 bell, it gives +25% quarks and +50% cubes of all types (besides octs), and +10% yamb speed and luck. You can always wait in a long ascension and cash in during a bell for more cubes, and you can use your daily/add/time codes during this time for a small quark buff.
Hepteract Runs[edit | edit source]
Hepteract runs will be the bread and butter of all pre-AoAG gameplay. As the longest part of a singularity is usually after Omega, we will mainly focus on Vis 10 runs.
There are a few crucial advice you need to know to improve your hept runs. Firstly, you need to ensure that you adjust your DE and TD so that your Wow! Square talisman to be at least Mythic, otherwise you will miss out on a 20% boost. Another advice is that the bottom row hepteracts with immaculate accelerator, multipliers and accelerator boost can help you gain coin exponent in Vis 10 and C15 runs. A sort-of good rule of thumb is that a full expansion of all 3 hepteracts can give around 1.5-1.75x more coin expo (provided you are tax capped). If you can gain enough to get another C9/C10 completion, then you can try investing in these bottom row hepteracts.
It is also crucial to ascend during bell to take advantage of the 50% cube boost if you are stuck in a particularly long singularity. You should also save your add codes for the bell.
Obt/Off Runs[edit | edit source]
It is still suggested to run obt/off runs occasionally pre-AoAG and after AoAG, as it is useful to gain more stats to complete more C9/C10 or gain more coin exponent in C15. You should run obt/off run with a suitable ambrosia loadout.
C15 Runs[edit | edit source]
It is a reminder that occasionally, or not-so-occasionally, you can get a better exponent in C15 pre-AoAG if you are within C6, and it is worth waiting for several seconds without auto-challenge to allow the exponent to rise slightly. You should run C15 with an off loadout, especially one with an RCM module.
You should most definitely run C15 runs after AoAG, as after your penalties have been removed, you can most certainly gain many more exponents of C15, which allows you to gain more quarks.
Split Saves[edit | edit source]
Another technique you will often find people use is split saves. Split saves are essentially splitting into 2 or more routes, likely using 2 different browsers or computers. This is often useful in testing out the difficulty of exalts and allow you to have the choice to return to an old save without losing too much quarks and ambs, or choose to run the exalt.
GQ Distribution[edit | edit source]
The optimal distribution for flame to citadel should be 1:2, but this is only after you get citadel 2 levels. Otherwise, it should depend on the free level exponent from octeracts. Suggested amount to spend on absinthe before s256 is between 1/3rd and 2/3rds of what you spend on flame. Optimally, the flame-to-absinthe ratio is 3:4, but it’s rarely worth spending that much on it.
Ambrosia Loadouts[edit | edit source]
It is crucial to keep multiple ambrosia loadouts for different purposes. Here are all the possible loadouts you will likely use and when you should use them.
- A quark loadout for you to gain more quarks from cube open and add codes
- A 3-7D (post-p4x4) loadout, it is a 3-7D cube loadout that uses hyperflux and is intended for any ascends after p4x4, singularity reducer can be added if AoAG is not bought.
- A pre-4x4 loadout, it is a specific loadout for pre-p4x4 that should either contain 0 or 4 hyperflux, depending on whether you have bought the singularity reducer. When you do not have a singularity reducer, it should be the same as an octeract loadout
- An 8D loadout, specifically for the generation of octeracts post-AoAG
- A luck loadout (or luck-oct loadout when you maxed luck loadout), for the generation of ambrosia
- The pair of obt/off loadout, for the generation of obt/off, likely for A0, or maybe post-AoAG grinding. (Technically, an ant loadout for grinding reborn elo could be different, but there aren’t too many use cases.)
- A max singularity reducer loadout, specifically to reduce the cost of hepteract forge and platonic forge. It will be different if the cost of singularity reducer is close to your ambrosia count as you need to sacrifice your cube gains to buy them.
Ambrosia Heater (Re-oct)[edit | edit source]
There are some frequently asked questions about the Amb Heater and how things work. Here is an approximate rundown on what each loadout does:
- Common loadouts can be used in most places; Quark and luck loadouts are simple and has no variation. However, Cube and Oct loadouts are mostly intended for post-AoAG purposes. Due to historical reasons, the cube loadout is affected by the p4x4, but it can never buy singularity reducer.
- A0 loadouts for off/obt are self-explanatory; they also include singularity reducers when Post-AoAG is not ticked. Specifically for the obt loadouts, they do not take account to the effect of research cost from singularity reducers. It is expected that you (could possibly) switch from obt loadout to max SR loadout to take advantage of cost reduction.
- Hyperflux loadouts can be read in the following way: The p4x4 eq indicates the amount of p4x4 you need to buy for the loadout in this row to be better than the ones above it. If the p4x4 eq amount for a higher row is higher than the one in a lower row, it just means that loadout is never worth it.
- SR loadouts are intended to be swapped into so that you can take advantage of (research cost,) plat and hept forge cost reduction.
- Amb + Oct is just used for octs when your luck loadout is maxed.
Installing Hypersynergism[edit | edit source]
Original Message
The mod provides a ton of QoL and support to the Re-Oct sheet, also there should be a new auto sing feature.
How to run the mod:
1. create a bookmark
2. In the URL put:
javascript: (function() { if('hypersynergism' in window) { alert('Hypersynergism is already loaded on the page, please refresh if you want to reload the mod'); return; }; const scriptSrc = `https://cdn.jsdelivr.net/gh/Ferlieloi/synergism-hypersynergy@latest/release/mod/hypersynergism_release.js?r=${Math.floor(Math.random() * 1000000)}`; const script = document.createElement(%27script%27); script.src = scriptSrc; script.onload = function() { console.log(%27[HSMain] Script loaded successfully!%27); window.hypersynergism.init(); }; script.onerror = function() { console.error(%27[HSMain] Failed to load the mod!%27); }; document.head.appendChild(script); })();
1. Click the bookmark when synergism is open in your browser.
The mod also contains a lot of other QOL features so be sure to check it out!
[edit | edit source]
We highly suggest prioritising ambrosia-related upgrades during your progression after you unlock it. Upgrades that give more % Ambrosia bar points are almost always worth prioritising over luck upgrades, as % Ambrosia bar points multiplicatively increase ambrosia gain, while luck is additive.
Useful External Resource[edit | edit source]
Re-Octptimisation (Beta 1.2.4)
- Basically a self-plug, it has most optimisers you will ever need. I do suggest you avoid it until exalt1x1-exalt5x5.
Singularity Perk List (v4.1.1)
- Full singularity perk list. If there are important perks that are game-changing, it will be mentioned in the guide.
Synergism Start to Singularity Guide
- Guide for pre-sing stuff but it can still be a useful reference when doing low singularities.
- Original Onemind-End Guide by Theptic. It still has some useful information in it, but it is outdated.
Acronyms[edit | edit source]
General:
Offering → Off
Obtanium → Obt
Challenge 1, Challenge 2, Challenge 3, etc → c1,c2,c3, etc
Best challenge 15 exponent → c15 expo
Platonic Cube(s) → Plat(s)
Hepteract(s) → Hept(s)
Antiquities of Ant God → AoAG
Singularity [Num] → S[Num], Sing[Num]
Golden Quark → GQ
Exalt[X]x[Y] → E[X]x[Y]
Yellow Ambrosia → yamb/amb
Red Ambrosia → ramb
Corruptions:
Viscous Multipliers and Accelerators → VIS
Less fruitful Harvests → LFH
Crystal Mine Collapse → MC
The Second Meteor → SM
Defunded Education → DE
Great Depression II → GD
Time Dilation → TD
The Hyperchallenge Cube → HC
Ambrosia Modules:
Ambrosia Quark Module I/II/III → QM1/2/3
Ambrosia Cube Module I/II/III → CM1/2/3
Ambrosia Luck Module I/II/III/The Eight Leaf Clover → LM1/2/3/4
Ambrosia Cube-Quark Hybrid Module 1 → CQHM1
Ambrosia Luck-Quark Hybrid Module 1 → LQHM1
Ambrosia Luck-Cube Hybrid Module 1 → LCHM1
Ambrosia Quark-Cube Hybrid Module 1 → QCHM1
Ambrosia Cube-Luck Hybrid Module 1 → CLHM1
Ambrosia Quark-Luck Hybrid Module 1 → QLHM1
RNG-based Obtainium/Offering Booster → Obt/Off
Hyperfluxed Wow! Cube Industrial Production → Hyperflux
Basic/Based Obtainium/Offering Booster → Base Obt/Off 1/2
Singularity Stabiliser Module/Exo-Chromatic Kinetic Post-Modulated Singularity Stabiliser Module → Singularity Reducer 1/2 → SR1/2
Indigo/Violet Infinite Shop Voucher → ISU1/2
Talisman Ambrosia Embedding Module → TAEM
Rune Coefficient Module → RCM
Red Ambrosia Modules:
Ambrosia Luck Converter Improvement I/II/III → Luck Converter 1/2/3
#singularity-exalt1x1[edit | edit source]
YOU SHOULD ALWAYS USE SYNERGISM.CC AS IT GIVES ~100% OF QUARK BUFF FROM PATERON BUFF, YOU WILL HAVE A MUCH EASIER TIME WITH THE GAME.
You have now completed your first singularity. Now what?[edit | edit source]
If you bought the rune and haven’t singed yet, you should follow the pre-singularity Synergism guide on where to spend your quarks on.
Immediately after singing, buy starter pack, shop bonanza, and cookies 1 in Golden Quark shop.
The new gameplay loop is completing singularities until s25 where you will unlock exalt1, then you can do it and move to the next channel.
Permanent Shop Upgrade Order[edit | edit source]
Shop bonanza[edit | edit source]
In the early singularities you mostly focus on Wow pass Z/ ascension Speed 3 as those directly buff your cube gain and have the most impact on the speed of singularities
- Wow pass Z: at the end of s1 buy at least 100 levels of this and ascension speed 3. They’ll make s2 and above much faster and easier. Other than that, buy this at the end of usually every sing along with ascension speed 3 when you're not expanding qhept.
- Ascension Speed 3: as said above, buy this at the end of every sing unless you're buying something else.
- Red book: buy when cheap, besides that, don't focus as it isn't that very big of an effect.
- Qhept expo 2: too expensive early on, buy post liquidation when its cheap
- PL-AT δ calculator: same thing as above
- Daily code 2: buy when cheap, but don't prioritise it.
- Instant challenge 2: It’s a QoL upgrade but it’s one of the best QoL upgrades in the game. It makes completing challenges faster, especially ascension challenges since they don’t perform a reset anymore. When you buy this depends on how much you value the QoL it gives.
Shop liquidation sale[edit | edit source]
Post s9 and above
- Powder conversion 2 (Insta powder): BUY 1 level of it IMMEDIATELY. This will allow you to get powder when you buy orbs at a conversion based off of the conversion of orbs to powder when it turns midnight. This is a life changer as it no longer means you have to wait until midnight to warp and more cubes.
After buying the first level buy when you can go from lvl 1→10 and 10→100
- Ascension speed 4: buy some levels, but it gets expensive very quickly, and you're better off leveling WoWZ and asc speed 3 if not maxed.
- Cyan calculator: Buy when cheap
- Qhept expo 3: Buy when cheap don't prioritize it (mostly next channel)
- Daily code 3: Buy when cheap, don't prioritize it
- Ambrosia speed: Buy in the next channel
- Ambrosia luck: Buy in the next channel
- Ex off and obt: buy when really cheap and you have no more place to spend quarks in.
- Cash grab 2: Same as above
- Wow pass ._(lost): Buy in next channel, when you start farming octs for level 15 corruptions
- Cube to quark corner gain: Buy when cheap, as it's a very good quark multiplier for cube opens.
GQ Upgrade Priorities[edit | edit source]
- Generally, when there is any sort of “pack”, buy it immediately at the start of the required singularity
- Shop bonanza: buy immediately
- GQ1: Very good because it increases your gq gain directly. Can be bought alongside cube flame/blaze/inferno
- GQ2 & GQ3: Buy when cheap, otherwise you can ignore the existence of these 2. Gq3 is somewhat worth it if you're going to be on a break during this time but otherwise follow the above.
- “Cookie recipes X”: buy immediately when you can, other than cookie recipes 4 being affordable generally in exalt 1x1-exalt 5x1 and cookie recipes 5 in #exalt 5x1-s256.
- Cube flame/blaze/inferno: prioritise these gq upgrades over the obt and off gq upgrades, as these have the most impact during each singularity because most of the time you're struggling for cubes, not obt or off. Can be bought generally when you aren't saving for an important upgrade and will help tremendously pre-aoag or post-aoag.
- Off/obt (the 3 tiers, I’m not typing them separately): Generally spend a bit less than 10% of your gq into these upgrades as they aren't big or important but still nice to have as it still helps to counter the penalties.
- Improved ascension gain: same with obt and off, buy when you want to improve ascension count gain for achs or for other things.
- Level 14 corruptions: buy immediately.
- “Level 15 corruptions”: buy when you can, this upgrade, adding 1 corruption level for free, is a very nice QOL to be able to gain more cubes overall faster.
- Potion decanter: generally fine to buy, but dont prio over other better gq upgrades.
- Octeracts: buy after shop liquidation if you are short on GQ. Otherwise, buy immediately.
- Shop liquidation: BUY INSTANTLY, THIS WILL CHANGE YOUR LIFE. The amount of QOL, and boosts this will have to your future singularities is immense.
- Talisman buff 1: buy when cheap.
- Bigger challenge caps: buy instantly, helps you get more score which is more cubes.
- Campaign token gain: buy when cheap.
- Platonic sells out: buy when you can but isn't a huge focus right now as most octeract upgrades are inaccessible and too expensive.
- I wish my Quark hepteract was marginally better: only buy when cheap as it's veryyyy expensive.
Free Levels[edit | edit source]
In simple terms, you can gain free levels of GQ upgrade from daily code (that’s the only source in the entire game). For each daily code, you can gain N tries of rolling for free GQ levels, with the following distribution:
- GQ3/goldenQuarks3: 0.1% for 0.2 free levels
- GQ2/goldenQuarks2: 0.2% for 0.2 free levels
- GQ1/goldenQuarks1: 0.7% for 0.2 free levels
- C. Inferno/singCubes3: 0.5% for 0.25 free levels
- Obt. Tsunami/singObtainium3: 0.5% for 0.25 free levels
- Off. Tempest/singOfferings3: 0.5% for 0.25 free levels
- C. BlazesingCubes2: 5.5% for 0.5 free levels
- Obt. Flood/singObtainium2: 6.0% for 0.5 free levels
- Off. Storm/singOfferings2: 6.0% for 0.5 free levels
- C. Flame/singCubes1: 20.0% for 1 free levels
- Obt. Wave/singObtainium1: 20.0% for 1 free levels
- Off. Charge/singOfferings1: 20.0% for 1 free levels
- Asc. Count/ascensions: 20.0% for 1 free levels
How free levels work is very simple, it adds the bought level and free level to be your new effective level used for calculating the effect. If you have more free levels than your bought level, they will be “softcapped” where the additional free levels above bought levels is square rooted and added to the free levels within bought levels to form a new “effective” free levels (Free_eff = bought + (free-bought)^0.5, if bought < free).
In the future, you may also encounter an upgrade that changes the formulae for free levels to effective levels, which is (eff = (bought*free)^(something)). The actual effective level is just picking the highest effective level from the additive and multiplicative formulae, so the upgrade has no negative effect.
When should I complete a singularity?[edit | edit source]
As the process of going through an entire singularity to AoAG is very time-consuming, we suggest that you only perform a singularity only if you are certain you have the time. Otherwise, it is much better for you to sit in a singularity and gain more quarks/GQ with daily resets, codes and cubes.
Octeracts[edit | edit source]
You will unlock Octeracts at s8+ (depends on when exactly you buy the GQ upgrade). You can start gaining Octeracts when you have a larger than 1e23 Ascension score. In the beginning your octeract gain will be abysmal and you can only afford the first upgrade and some obt/off upgrade. This is the beginning of Post-AoAG gameplay, but you shouldn’t worry too much about gaining more octs until the next channel.
S25[edit | edit source]
When you have reached S25, you should immediately enter E1x1. Unless S24 took several days to complete, E1x1 should take somewhere around 4-12 hours for completion. Here are some recommended permanent shop upgrades stats for E1x1. You should probably have maxed or close to maxing Asc3 and WowZ, but even if you haven’t, you should probably try it. There is nothing special about this exalt in particular, other than that you have fewer stats as GQ upgrades are disabled, you can simply complete the exalt as a usual singularity. After E1x1 completion, you should also complete E1x2 as it will be easier due to the stats you have gained.
Rough Progression[edit | edit source]
Here is a list of singulatiry 0 to 16 progression stats for some comparison. It may differ wildly, so use them only as referense points and don't stress too much if things take too long.
#exalt1x1-exalt5x1[edit | edit source]
Ambrosia[edit | edit source]
This is how ambrosia works: You can gain a certain amount of bar points per second, and it will perpetually fill a bar. Every time the bar fills, it gives you ambs corresponding to the ambrosia luck divided by 100 (any decimal will indicate there is a random chance for an extra one). The requirement to fill the bar will grow linearly (with offset) to your total ambrosia, there are also doubling twice every 1 OoM at 10^n and 3x10^n for every n beginning at 4 (i.e. 10K for first doubling, 30K for second etc.).
Ambrosia is a crucial feature going forward, and because you can freely refund it, it is crucial that you have multiple specialised loadouts for different purposes.
To start, you should buy the Patreon bonus, which gives a large amount of yamb bar speed, usually larger than +100%. Then you should buy the 10 levels of tutorial modules, which will give +50% cube and +10% quarks at the cost of 100 ambrosia. These 2 upgrades should be bought regardless of what loadouts you are using.
For now, 3 types of ambrosia loadouts might concern you. We will introduce more after you unlock more modules in E5x1. Firstly, there is a cube loadout, you should switch to it only before you ascend to gain more cubes, and it should only consist of CM1, and maybe LCHM1 and QCHM1 if you have a lot of ambrosia.
You will also need a Quark loadout, which you should only use after perhaps a C15 expo update and during add code usage, and you should switch to it and open 1 platonic, as that will allow you to gain all the Quark multipliers. Similarly, it should only contain QM1, CQHM1 and LQHM1 at this stage.
Finally, you will also need a Luck loadout, which will be your loadout in the majority of the time, as it allows you to gain much more ambrosia. It should only contain LM1, CLHM1 and QLHM1.
Elevator and Lookahead[edit | edit source]
You have two numbers related to singularity count: current and highest Singularity. Your current sing is what determines penalties, and is the number on the top bar of the page. Your highest sing is what determines perks and EXALT/GQ shop unlocks, and can be found on the perks page. To advance your sing, you must buy the AoAG rune from p4x5. You may choose to look ahead between 1 and 5 sings from your current sing, depending on how many of the relevant upgrades you have - (a)etherflux from GQ shop, discombobulator from oct shop.
Looking ahead will update your current sing (i.e. penalties) to the sing you chose. But regardless of what you do, your highest sing can only ever increase by 1 by looking ahead (and only if you were previously at your highest sing). Whenever you buy AoAG, your highest sing is updated to your current sing, if it would increase.
Suppose you have +n lookahead. You can look ahead exactly n by singing normally, and exactly 1 by checking "only go up 1 sing". You can look ahead between 1 and n by clicking "lock future singularities".
For example, suppose you're in singularity 100. You have +3 lookahead and jump to sing 103. Your current sing becomes 103 and your highest becomes 101, giving you perks up to s101. When you buy AoAG in s103, your highest becomes 103, and you unlock the perks relevant to <= s103.
Suppose your highest sing is 100, but you descended to 99 with the elevator, still with +3 lookahead. You jump to sing 102, and because you were not at your highest sing, you don't get +1 highest sing.
Mechanics/tricks
- Exporting your save before doing anything elevator-related.
- You can decrease your sing using the elevator freely.
- You can raise your sing with the elevator (or go to the same one), at the cost of resetting your sing.
- Because of these mechanics, to unlock any given perk, you need only beat the singularity below it, and look ahead from that.
- Your highest sing will update even if you're in an EXALT.
- Entering an EXALT taking place in a higher sing while you're at your highest sing with AoAG will increase your highest sing by +1, as if you looked ahead normally.
- Entering or exiting an EXALT will not reset your singularity timer, but it will grant you the GQ you would have earned for the sing you just left.
- You can use the above three points to push singularities while preserving your timer for any upgrades that use it (namely, DELTA and PHI), as long as you have an EXALT in a higher sing.
Sidenote: There ARE perks that scales with current singularity, most notably even more quarks (not mentioned in game for some reason) and skrauq (which unlocks at s200), and the three ant perks: Bring to life, Invigorated Spirits, Advanced… Cheating Tactics.
Corruptions and Post-AoAG gameplay[edit | edit source]
As you get further and further into more sings, post-AoAG becomes a process where the corruption setups remain relatively the same from p4x2, with TD being raised to cap and HC being raised beyond 7 and 9 as you get more powerful to get more obt for mythic wow talisman as well as challenge completions. Another thing about post-AoAG gameplay is that as you get stronger, you start to eventually realise that you are getting more and more challenge completions to the point where you might even cap with your hept setup. This is where we can begin to raise Vis beyond 10 to 11, 12, and so on and so forth.
- For example: for octs after cookies 4 (the last cookie cube upg)
14/14/14/14/14/14/14/14 is better than 10/14/14/14/14/14/14/14 only for a while; once you get level 15 corruptions, you can immediately swap to something like 10/15/15/15/15/15/15/15 for octs and bring better results.
As for raising Vis to 11 and 12, you keep the setup as above said, then just continue to raise vis and see if it's more profitable around exalt 2 or even exalt 3, mainly is when u should to begin seeing better results with vis 11 compared to 10. Keep in mind, each level of Vis is also more difficult, but brings in a lot more score due to this.
Octeracts and ambrosia from this point on are the only 2 things you want to overnight, as well as maybe an exalt to blast through with add codes, but it should be mainly only amb and octeracts. Octeracts in this channel should be overnighted as they bring the most benefit to you immediately compared to amb.
Ambrosia can begin to be overnighted in #exalt5x1-s256.
New Exalts[edit | edit source]
During this section, you will be able to do 4 new exalts. We will take you through the exact quirks and methods used to complete them Exalts. You should at least complete the first completion of any exalts as soon as you unlock them, as they range from easy to trivial.
Firstly, we have Exalt 2. In this Exalt, you can only do a maximum of one challenge each from C1-C14 (You might notice that Not so challenging perk bypasses this limit and puts 5 C8 completions). Because of the lowered challenge caps, you can use higher-level corruptions than normal. So long as you can clear C10 within your corruptions, you should try to use the highest levels of corruptions you can. Viscosity should be the last corruption you try to raise. Another thing is that if you have Cookie 3, and bought Cx16, you should turn off auto-platonic upgrades (that’s something you will gain eventually) and avoid Omega, as you will lose 2x cubes with minimal buff.
Exalt 3 is also another unique challenge; your ascension count multiplier is limited to 1, and you only have a limited amount of ascension count before you start getting debuffs (/2 asc speed beyond maximum). Crucially, you do not gain an ascension count if you ascend without C10, so you should avoid using auto challenge and manually complete C10 to avoid wasting ascensions. You can also do C15 without doing C10 to gain an exponent without using any ascension. Exporting saves is crucial in this exalt to correct any mistakes.
Exalt 4 is similar to Exalt 1, except this time Octeract upgrades are disabled. The gameplay shouldn’t be too much different from Exalt 1, but you may see a bit more struggle in A0 in later completions.
Exalt 5 is similar to Exalt 1 and 4, but easier, as this time you don’t even need to manage your ambrosia loadouts, as they are disabled. You should complete e5x1 as soon as you reach S166 to unlock new upgrades and new ambrosia modules.
Half-mind and One-mind[edit | edit source]
Half-mind can be bought in s150, it can help with A0. Half-mind will make you ant gains scales linearly rather than quadratically to time when the anthill timer is below 2? seconds, as it locks your anthill timer to 10x. This can reduce the strength of the debuff from global speed as you scale in higher singularity.
During s159 to s162+, you might realise that you cannot enter challenges in C15. This is because you need 2s of in-game ascension time for you to enter challenges in C15 (for some reason). One-mind locks your ascension speed to 10x and turns any multiple of them to cube multipliers. This has 2 positive effects: You can now enter challenges in C15 without waiting for an hour, and you can now accurately tell your cube/s without multiplying an absurd number from ascension speed. In addition, you also gain more octeracts as ascension speed affects your octeract gains (raised to the 0.5 and can be increased with some octeract upgrades).
#exalt5x1-s256[edit | edit source]
If you find yourself struggling in A0, you would need to buy more obt/off shop upgrades. There is no concrete value, but if it takes more than one-fifth of your run, then it is a sign that you are definitely struggling.
Red Ambrosia and New Ambrosia Modules[edit | edit source]
After exalt 5x1 you unlock the creatively named red ambrosia. It works similarly to regular ambrosia, and this name will do nothing more than add further complication to our naming schemes. The red bar points per second is based on the blue bar points, except that it will be raised to the 0.5 above 1000 and that the bar requirement will be capped at 1 million and will stop increasing after that (you might notice that it will decrease due to exalt 6).
There are a lot of major upgrades that is unlocked from red ambs, they are ‘roughly’ sorted by cost, and in the beginning, you should mainly focus on getting upgrades that buff ambrosia speed/luck or red ambrosia speed/luck. Note that the luck converter upgrades can be expensive, but usually is a very good upgrade to boost production. Occasionally, you would want to ‘cash in’ your red ambrosia production to boost your progress, for example, if you wanted to push singularity/exalt milestones, so you would want to buy the 2 cube boosting ambrosia upgrades.
You will unlock many more ambrosia modules after e5x,1 and I heavily suggest you familiarise yourself with these new modules and their acronym. You should definitely try out the ambrosia heater from the Re-Oct sheet to optimise your ambrosia loadouts for different purposes.
These are the new types of loadouts that you should manage:
- A quark loadout for you to gain more quarks from the cube open, and add codes. It should consist mainly of quark modules and hybrid modules, but it should also have some amount of luck modules to boost the hybrid module. In addition, there should also be TAEM and RCM, as it increases your Infinite Ascent rune level, which gives more quarks.
- A 3-7D (post-p4x4) loadout, it is a 3-7D cube loadout that uses hyperflux and is intended for any ascends after p4x4. Singularity reducer modules can be added if AoAG is not bought. It should consist mainly of cube modules and hybrid modules, and luck modules for similar reasons and TAEM and RCM modules for IA runes. In addition, you would also have Voucher module in the future for more cubes.
- A pre-4x4 loadout, it is a specific loadout for pre-p4x4 that should either contain 0 or 4 hyperflux, depending on whether you have bought the singularity reducer. When you do not have a singularity reducer, it should be the same as an octeract loadout. It should mostly be similar to a cube loadout with singularity reducer.
- An 8D loadout, specifically for the generation of octeracts post-AoAG. It should be similar to a 3-7D loadout but without hyperflux.
- A luck loadout (or luck-oct loadout when you maxed luck loadout), for the generation of ambrosia, it should only consist of luck modules.
- The pair of obt/off loadout, for the generation of obt/off, likely for A0, or maybe post-AoAG grinding. It should consist of the Obt/Off and the base obt/off loadouts, and mainly luck modules to boost the Obt/Off modules.
- A max singularity reducer loadout, specifically to reduce the cost of hepteract forge and platonic forge. It will be different if the cost of singularity reducer modules is close to your ambrosia count, as you need to sacrifice your cube gains to buy them. It should have max singularity reducer, and anything else technically doesn’t matter, but you can buy cube modules such that you don’t lose too much if you accidentally use this when ascending.
Singularity Reducer tech[edit | edit source]
If your cube loadout doesn’t actually have maximum singularity reducer possible, you can take advantage of both the cost reduction in singularity reducer and the cube buff from the cube loadout in the same time.
Firstly, you would like to disable your auto hept (or auto plats depending on your stage). Then, ascend with your cube loadout to gain cubes. Finally, swap to the maximum sing reducer loadout to get cost reduction and re-enable auto hept and ascend and profit (you can also do it manually too I guess).
GQ Distribution[edit | edit source]
As you get to the end of the buyable GQ upgrades, the 2 main cube sources you can buy with GQ are “Citadel of Singularity” and ”Cube Flame”. The optimal distribution for flame to citadel should be 1:2, but this is only after you get citadel 2 levels. Otherwise, it should depend on the free level exponent from octeracts. Suggested amount to spend on absinthe before s256 is between 1/3rd and 2/3rds of what you spend on flame. Optimally, the flame-to-absinthe ratio is 3:4, but it’s rarely worth spending that much on it.
DELTAvator and You[edit | edit source]
DELTAvator allows reaching a new Singularity (unlocking perks and GQ purchases) without resetting the Singularity timer for Plat DELTA (up to 10x 3-8D cubes) and PHI (up to 50 free upgrades from daily).
To reach Singularity X, unlock singularity in Sing X-1, then enter and leave an EXALT challenge (commonly E2) which takes place in at least Sing X. You can safely elevator down (and back) after.
- For example: EXALT2x19 takes place in S208. If you finish S199, enter and exit EXALT2 at 18/25, you land at S200 and unlock all S200 perks.
- Caveats: You can only push a single singularity at a time. Look-aheads do not work.
You need to actually complete E2 to progress past S175 and every 11 sings after. Expect a ~3x longer run compared to a normal sing.
- Note: You can use the same idea to refarm a sing ("pseudosinging"), and skip sings if you can finish E2 ahead of highest singularity.
Perks and Automation[edit | edit source]
You will gain 2 major perks which help with singularity automation very much. In s150, you will unlock auto cube upgrades and in s200, you will unlock auto platonic cube upgrades. You can access them early in exalts (unless you are doing an exalt equal or higher than your highest singularity because the logic for the automation is scuffed).
There is also a significant density of Even More Quarks perks just after s200. There is a 5% buff every singularity from s200 to s205 and a 5% buff every other singularity from s205 to s215. These quark buffs are very significant. Another major perk is that the skaruq perk is also very massive. This favours a massive amount of singularity pushing after s200 at least until s220. This will allow you to afford many more shop upgrades for infinity upgrades and for golden quarks upgrades too. Just as a reminder, Even More Quarks and skaruq scale with your CURRENT SINGULARITY. There is a small chart on the right for the quark buff from perks in each singularity from s201 to s231. (you can see details in re-oct)
Infinite Upgrades and Vouchers[edit | edit source]
From the 4th quark shop GQ upgrade, you will unlock several massive upgrades: Many 1000-level cap multiplicative upgrades. You should always prioritise buying cubes and ascension speed; they should roughly be in 2:1 in terms of cost or 4:3 in terms of levels for 3-7D cube gain. The obtainium and offering buffs are also crucial for getting pass A0 as it will be an increasing challenge. You should start buying obt/off inf upgrade only when you find yourself struggling in A0 when climbing singularities.
You will also unlock new ambrosia upgrades, but that will be covered in the ambrosia bottleneck section and shouldn’t be prioritised after the ascension speed and cube boost. You will also unlock another qhept exponent upgrade, and you can figure out which is better between qhept expansion and the upgrade, but you should progress decently enough in this phase that it shouldn’t matter too much.
You will also unlock another Qhept, the Quack sheet in Re-Oct will have some exact calculation to compare between Qhept shop and Qhept expansions. The rough values are approximately: level 2 at around 1.07e12; level 4 at 2.15e12; level 7 at 4.29e12; level 14 at 8.59e12; level 27 at 1.72e13; level 52 at 3.44e13; and max at 6.87e13. Vouchers are a mechanic that you will unlock a bit later, likely from the GQ upgrade or the Octeract upgrade. Voucher essentially is equivalent to 1 of all 4 upgrades of ascend speed + cube + obt + off, which does not include the 2 ambrosia upgrades and the quark hept upgrades. You will also unlock a shop upgrade for vouchers in e3x20.
Octeract Metagenesis[edit | edit source]
Octeract Metagenesis is a perk that has 2 levels given at s200 and s205. This section is here as it is often a frequently asked question, as the game doesn’t properly explain it.
Octeract Metagenesis works by giving you free levels of Octeract Cogenesis and Trigenesis in your daily code. The formula is also not the complete story, as you can gain free levels without free levels. The game takes the maximum of the formula listed and 1% of the bought level and gives it as free levels.
Exalt climbing and Ambrosia Bottlenecking[edit | edit source]
You will start to notice that you can approach some exalt milestones that give shop upgrades. In this channel, most of the shop upgrades are quite meh, except for E1x20 and E3x20, which are in a separate section below. E2x20, E4x10 and E5x15 shouldn’t be too relevant until the exalts become easy or even trivial. You can check the effects of these special upgrades in the appendix section.
You should only attempt most exalts if you can finish A0 in 3 minutes. When attempting, just make sure you have the right ambrosia loadouts and use ant sac at max reborn elo, and use the associated strategies for each exalt.
You will start to face a progression bottleneck at around s230+; this is the place where you will have to start sitting in post-AoAG runs overnight to gain more ambrosia/red ambrosia.
Beginning in this stage, your progression will be quite heavily dependent on your ambrosia/red ambrosia amount so you should invest your GQ, quarks and octs on boosting their production. There are plenty of shop upgrades that boost ambs and it can be difficult to calculate which is the optimal way to upgrade it, thus, there is a sheet that can help you in that: Ambrosia Upgrades. For some rough idea, you should always prioritise amb speed over amb luck, something like 4:1 to 3:1 in level ratio is decent in this stage. The multi increase upgrade is from e2x20, the accelerator is from e5x15, and Octeract amb-luck is from e4x10. You should go for Multi 1 > Accel 1 > Multi 2 > Oct 1 > Accel 2 > Multi 3 > Accel 3 > Multi 4 > Accel 4+5 > Oct 2. This shouldn’t change much from your stats.
Exalt 6[edit | edit source]
Exalt 6 will unlock in S216, and it is quite simple on what the exalt is. The goal is just to finish the singularity and buy AoAG within the timer. You can overrun the timer by 1 minute or so and still gain some amount of cubes. Note that the timer will decrease by 20 seconds until e6x25, and will decrease by 5 seconds after that, and the debuff in obt/off/cube after timer is increased slightly.
At the time of unlocking, you should be able to complete the first few completions with ease. Just check to see if you can complete more Exalt 6 every time you climb singularity or do other exalts. There will be more strategies moving forward as the timer becomes more and more tight, but we will only go over it in later channels as it only becomes necessary later.
E1x20 and Singularity Reducer[edit | edit source]
E1x20 is one of the more important exalt milestones as it provides a fairly strong upgrade. The upgrade has a 4-level cap and will reduce your effective singularity by 1. Essentially, what this means is that if you have 4 levels of this upgrade and you are in s225, you will only experience the debuff as if it is in s221.
This is one of the few exalts that you should aim to finish it even if it takes you around a day or a bit more to complete it. You would get more used to longer exalts in the next channel.
E3x20[edit | edit source]
You will unlock an upgrade that provides you with 0.005 vouchers per exalt completion per level, rounded down, which maxes at 100 levels. This is an ok upgrade, so it is not bad if you go out of the way slightly to finish e3x20 and go for the upgrade.
#s256-exalt6x25[edit | edit source]
S256[edit | edit source]
After completing S256 (or moving to S256 or above after completing S255), you will unlock massive GQ upgrades. These upgrades, which you likely aren’t able to max yet, will provide a large bonus to ambrosia generation and ambrosia luck.
After S256, you will also unlock E7, and this channel will be characterised by long exalts completions and massive shop upgrade rewards. You can submit your stats for the specific exalts (e3x25, e1x30, e7x20, e4x15, e2x25, e5x20, e6x25) in this form.
Exalt 7[edit | edit source]
Exalt 7 is essentially a combination of Exalt 1, 4 and 5, but with one crucial difference: Lifetime Octeracts and Ambrosia effects still work with Exalt 7. Without any GQ/Oct/Amb upgrades, there is essentially very little you can do to change the speed of Exalt 7. After sitting a while in S256 to get upgrades, we suggest you to complete E7x10 to get a quark upgrade that lowers the wait time for platonic DELTA and PHI.
There is nothing special about an Exalt 7 run, although you might face some problems potentially in A0. You should simply use an ambrosia loadout with an Exalt Singularity Reducer but if you can’t afford it then you don’t have to care about ambrosia loadouts.
E3x25[edit | edit source]
The stats for this exalt is a bit murky, but if you are capable of doing e1x30 then you should be able to do this. I do suggest to leave this until you can finish it within half a day, as the reward just isn’t that good. (Note that you can very well complete this before e1x30 just that it is so useless that I don’t suggest it) Here are some stats from players:
<need to insert proper table>
Example ascends (from IcyDvorak):
E1x30[edit | edit source]
By the time you are ready to attempt 1x30, you should be able to push exalts to around 29/23/24/10/18/15/10 fairly easily. To do this exalt, you should be expected to max artisan, some if not all red vouchers in Ramb upgrades, and have a decent amount of ambs ~6.5 million or above.
As v4.0 rendered many old stats references outdated, you should check out this thread for more information and provide your stats if you actually attempt it. The expected stats you should get to get e1x30 in 1-2 days should be around 5.5-6 million ambs, 5-10 red vouchers with around 50-70k rambs, and somewhere close to e100 octs.
Here is a summary of some statistics:
<need to insert proper table>
Amb Production vs Cube Production[edit | edit source]
One problem you might face is whether to distribute red ambs into more amb/ramb production like luck converter or red sands or dice; or cube production like artisans or vouchers. One way of solving this problem is to take model 1x30 for ambrosia production. We can imagine that cube production upgrades like artisans and vouchers are “required” to complete e1x30.
For example, if we imagine 20 artisans and 10 vouchers are required, then the “cost” of 1x30 is 27500 rambs. Assuming the effect of 1 million ambs, or around +34.8% bbspeed at max upgrade: Then, we can effect the CEF of “20/10” to be 79K for yamb and 170K for ramb. This indicates that you probably should push the ramb CEF to around 100K before committing to cube production.
It is more difficult to analyse the effect of cube buffs beyond this point, as both e7x20 and e5x20 upgrades doesn’t give any ambrosia buff but only cube buffs which only transfer to ambrosia buff very indirectly.
E7x20[edit | edit source]
You should be able to do e7x20 by the time you have gained the e1x30 upgrade, as it is a shop upgrade, it is not affected by the exalt 7 debuff. Waiting for ambs for the upgrade will help, but unless you have 1-2 million ambs, it wouldn’t change too much. The upgrade unlocked in e7x20 is very powerful, giving ~20-100x cubes when purchased, as it gives a massive bonus to your free levels in GQ Upgrades.
E2x25[edit | edit source]
DON’T BUY OMEGA as you lose 2x cube from Cx16.
There aren’t many stats suggestions here, just do this exalt whenever you have a lot of stats and can quickly finish this, as the buff from this exalt isn’t too strong.
You should have around 30/24/25/14/18/23/20, 7.5 million ambs and 100k rambs with around 20 vouchers, 5e24-1e25 GQ spent to complete this challenge in a reasonable time. The following is stats from players:
<need to insert proper table>
E4x15[edit | edit source]
The difficulty of this challenge is approximately s276, it should be expected that if you can finish s276 in 1 day, then you can finish this exalt in 1 day. There isn’t any associated reward with maxing this exalt, so do this whenever you think it is easy.
You should have a decent amount of vouchers ~30, 10 million ambs and 200k rambs, along with above 1e25 GQ to complete this in a few hours. There are also some stats from players:
<need to insert proper table>
E5x20[edit | edit source]
E5x20 does provide a strong shop upgrade that gives cube buffs up to 11x, depending on the amount of lifetime ambrosia (up to 10 million). It also gives some off/obt buff, which does help a little with A0.
You should have a max artisans and vouchers, 12.5 million ambs (it is a must for SR2) and ~350k rambs, along with around 1e25 GQ to complete this in a day or two. There are also some stats from players: <need to insert proper table>
E6x25 and Tesseract stats check[edit | edit source]
Exalt 6x25 provides quite a strong upgrade, but it is essentially a major stats wall, as you will need quite a lot of ambrosia and GQ to even attempt this. We won’t actually go over how to efficiently do this, as exalt 6 is still something you will do in the endgame channel so we will cover it there.
Instead, we will introduce to you an easy stats check: Enter e3x26 or e6x25 (idk why people choose e3x26 to start with) without auto ants or challenge, wait a bit for all the research to be bought, and see what’s the Tesseract per seconds on the top of your screen. A small caveat is that with a bell you will have 1.25x more cubes from Cx8 but it will not show up in A0 tess stats
You should be able to get at least 5e13 T/s in e6x25 to attempt it, and if you are having some skill issue, then you should wait for around 2e14 or even 5e14. E8x5 upgrade is
Some detailed breakdown of stats might vary from player to player, as some players might have more ambs and less GQ and others has less ambs but more GQ. But the requirement is at least 12.5 million ambs (exalt reducer swap is necessary), and around 1e25 GQ or more if you have less ambs. Here is the stats post v4.0 submitted by players:
<need to insert proper table>
#exalt6x25-end[edit | edit source]
Exalt 6 and Fast Pseudosing[edit | edit source]
General Tactics for E6[edit | edit source]
1. Remember, all auto buyers are prepared properly, and ambrosia loadouts contain exalt stabiliser, you likely need both no hyperflux and hyperflux setups.
2. Challenge timer 0/0.1/0.1, no challenge skip (I will get into this in the pseudosing section).
3. Force C10 in A0/C11-C14 using ‘(s)0c’, the sac is optional depending on your strength. Due to v4.0 changes, you need to actually exit C10 for the next ascension challenge to appear. Usually, I will click ‘c’ due to it being a bit useful to be active in C15.
4. You can time shift+A/ascend by looking at the top right to see when auto challenge sweep C10.
5. Routing should be, ascend as soon as you have done C10: C15 -> first corruption setup (vis1) -> max plat row 1 -> C15 -> second corruption setup (vis3) -> max till p3x4 -> C15 -> 3rd corruption setup (vis6) -> omega -> C15 -> final corruption setup (vis10) <-> C15 (do C15 whenever you think you have gain enough challenge hepts).
6. You should disable r2 hepts (other than Abyss at some point ~ Omega). Occasionally, reenabling it can help, as it gives you more coin expo. The timing I like is, you enable entering e6, disable as you save for Omega, reenable once after p4x2, and another time after p4x4. Orbs and Challenge should be bought occasionally too; it is better to time both of them when you swap into a C15 to realise the C15 gains immediately.
7. Swapping to hyperflux setups at around 10-20 p4x4 is generally correct. You can check the loadout stats in the heater for the exact value, but you wouldn’t land on the exact value anyway.
8. IF you are close to an exalt SR (maybe 15-30 mil and 50-80 mil ambs), i.e. whenever you can afford an extra SR but the optimal loadout does not include it. At the end of the run, with the same hyperflux loadout, turn off all autobuyers, continue doing ascensions until the timer runs out, and you stop gaining much hepts. Then, swap to a max SR loadout, then buy Abyss and try buying p4x5.
Squeezing the margins[edit | edit source]
Only do this if you have very marginal stats, otherwise there should be plenty of easier improvements you can do
1. Disabling C1-4 for auto challenge can help, for example, start with C3 and more.
2. If you have done enough e6 runs with the same stats, you can tell when you will get p3x4 and you should immediately enter C15 for expo and swap to vis 6 loadout.
3. Micromanagement of hept forge, disable challenge unless you want to challenge next, disable abyss when maxed p4x4 until enough chronos then disable everything but abyss.
4. Micromanage p4x4, disable plat auto buyer and manually buy p4x4 so p4x3 doesn’t eat all your hepts. You can also try optimising it with exalt SR to reduce cost, but it will take a lot of accurate and fast button pressing.
Down to 15 seconds[edit | edit source]
The difference between an e6 run and a pseudosing is that you wouldn’t want to do it marginally possible in the highest singularity. Rather, you just wanted to finish a singularity in the fastest possible time, and you would rather lower your singularity to s270-s275 than s280+.
We will go over the theory and rationale for different things that allow you to push much lower in time, even with manual pseudo:
1. The first thing you might notice is that auto challenge is very stupid, you can sit in an ascend waiting for C10 yet auto challenge can’t manage to complete it but you can complete it if you just wait long enough outside and wait long enough inside. Therefore, our first improvement is to force C10, essentially, how that works is we wait something like 200 ms or less outside C10 then enter C10 and wait 200-300 ms to get completions. This can massively speed up A0 and C11-C14 completions.
2. Another thing is that C1-C5 are slow, they don’t give much score, and at most they give completions for 3D cube bank. If we are trying to run fast, we do not want to spend a massive time on things that won’t do much. We can start by disabling some of C1-C5, and in the endgame, we can disable everything but C5. (It is unclear if it is severely damaging if we disable all of C1-C5)
3. To limit manual labour, we can take advantage of auto ascend. We can also limit ourselves to 3 corruption setups, or 2, a setup that lasts from r8x25 to omega which can be vis 1 or vis 3. Then another vis 6 setup between omega and p4x2 and one final one of vis 10 after p4x2.
4. An improvement over vis 10 is C15 spam. C15 spam allows you to gain C15 expo without swapping between hept runs and C15 runs. You should be able to run this one hept run after omega, and if you have auto ascend on and C15 is the only ascension challenge that’s on then it should start automatically spamming C15 until you get AoAG and gain massive exponent.
Actual Routing[edit | edit source]
There are multiple user made scripts for different stages of the game in the hypersynergism thread.
S281, Exalt 8 and Horseshoe[edit | edit source]
- Q: I can't finish Ex8x9.
- A: That's "intentional game design"™. It is impossible to complete it for now.
- Q: I can't buy AoAG rune in Ex8x1-Ex8x8.
- A: Enter C14, turn off all auto Offering spenders and spam antsac.
After E8x5, you unlock a very expensive shop upgrade, which makes the horseshoe rune much more useful. It allows it to reduce “ALL” (it doesn’t include salvage and ant elo debuff) singularity debuff effect by 0.1% level per level of horseshoe and add 3 bonus levels of horseshoe. As endgame players can gain more than 100 levels of the runes, it can reduce the difficulty of a singularity up to 27% as the effect of cube gain, plat cost and hept cost will stack for AoAG.
You have now reached the content wall.[edit | edit source]
There are still some optional goals you may achieve here.
These are the milestones you should be able to aim for as a median endgame player:
- AP Level 300
- S285+
- Exalt 30/25/25/15/24/27/26/8 or 30/25/25/15/23/28/26/8
- One of (4e28 total GQ / 35 million yambs / 5 million rambs / 1e132 Octs)
- One of (60 million reborn elo / 100 billion R count / Cookie 20)
There are also some harder milestones:
- AP Level 306, done by 4+ people
- e6x29, completed by 2 people who have farmed singularities
- e7x27, also done by 2+ people (~8 days post v4.1)
- s289, done by a few people, more realistic than s290
- s290, done by Kimi, who time-warped a lot
There are also some ‘impossible’ milestones; feel free to try if you want to (some underlined values are either calculated from current trajectory or statistics):
- s290 AoAG - requires less than half a year? (from an estimate of 7.5 days s289) to complete.
- 1e145 Octeracts - requires a few years to obtain (e141 is highest atm).
- 100M yambs - requires a few years to obtain.
- 30M rambs - requires a year (~50K/day) to obtain.
- 1e32 GQ - requires a few years to obtain (psuedo included).
- 1e32 Quarks - requires a few years to obtain (psuedo included).
- Ex5x25 - will take a few years to complete.
- Ex6x30 - it is thought to be impossible, but feel free to try, unless you use ascension time skip.
- Ex7x28 - requires a year (based on a 7x27 completion timing estimate).
- Ex8x9 - impossible.
- Prestige count achievement tier 15 (1e19 count) - requires ~8.5 years to complete.
- Transcend count achievement tier 14 (8.1e14 count) - requires ~ half a year (check the section on ptr grinding for more details) to complete.
- Reincarnated count achievement tier 14 (1.3e13 count) - requires ~4.5 years (check the section on ptr grinding for more details) to complete.
- Rune levels achievement tier 15 (1000000 levels of Speed rune) - impossible.
- Purchased rune levels achievement 920 AP - impossible.
- Cookie talisman - impossible to get 1e300 cubes in v4.1 (highest achieved 3D cubes is ~e294 tributes post v4.1).
Achievements and grinding PTR counts[edit | edit source]
The endgame of achievement grinding is reborn elo, and grinding of PTR counts.
To grind for reborn elo, you should use either a clean loadout or maybe 16/0/16/0/5/16/0/16. In addition, you should use an amb loadout with RCM plus an obt focused loadout. Then, you should just try afking through it in a post-AoAG. You can try to run the SLAE sheet in Re-Oct to check how long it will take to max the achievement.
The stats that affect ant speed and reborn elo generation speed are cube/tess/hyper/plat opened.
For PTR counts, just grind ant sac bro. The tiers of different PTR achievements are shown at the table below:
Shop Upgrade Effects[edit | edit source]
- Cookies 5: Gives 10 new cookie upgrades varying in cost from 1 to 1e300 cubes. Generally useful, but not the massive power spike some people expect.
- 1x20 Shop: [4 lvl / 1e17+9.99e19*lvl quarks] Reduces singularity penalties by 1 per level. At lvl 4 your penalties in s254 are equal to s250 without the upgrade.
- 1x30 Shop: [5 lvl / 1+1e22*lvl quarks] Grants 120% more cubes, 8% more quarks, and 15% more bb speed per level based on total ambrosia scaling (amb/1e7)^1/3 multiply by the final effect till capping at 10,000,000 lifetime ambrosia.
- 2x20 Shop: [4 lvl / 1e20+3e20*lvl quarks] Grants +1% ambrosia luck per level.
- 3x20 Shop: [100 lvl / 1e20 quarks/lvl] Grants .005 vouchers per exalt completion per level, rounded down.
- 3x25 Shop: [50 lvl / 1e20+1e19*lvl quarks] Adds 1 second of blueberry generation per lvl per add code. This gets divided by up to 4 by the “It all adds up” perk.
- 4x10 Shop: [2 lvl / 1e21+9e21*lvl quarks] Grants +1 luck per digit in your lifetime oct balance per level.
- 5x15 Shop: [5 lvl / 1e21+2e21*lvl quarks] Each level reduces the Ambrosia Points required to fill the bar by .4% per exalt 5 clear.
- 5x20 Shop: [80 lvl / 5e21 quarks/lvl] Grants +.1% obtainium, offerings, and cubes per 1000 ambrosia with a cap of 125000*lvl. Levels are only useful up to lifetime ambrosia.
- 6x15 Shop: [1 lvl / 5e21 quarks] Gives 1% more global and ascension speed per singularity past 200 stacking multiplicatively. Anywhere from a 1.5-2.5x cube boost.
- 6x25 Shop: [5 lvl / 8e23+2e23*lvl quarks] Grants 1 luck per level per exalt completion.
- 7x10 Shop: [1 lvl / 2e22 quarks] Makes Delta go from taking 9 days to reach maximum effect to 4h, 19m, 12s and makes Phi go from taking 10 days to reach maximum effect to 4h 48m.
- 7x20 Shop: [1 lvl / 2e23 quarks] Gives 3.66x effective free levels stacking additively with c25 (3.75x in total). One of the strongest upgrades in the game; multiplies cubes by 20-100x.
- 7x30 Shop: [1 lvl / 2e27 quarks] Unlocks the Finite Descent Rune. Currently unobtainable.
- 8x5 Shop: [1 lvl / 5e26 quarks] Grants 3 free levels to Horse Shoe rune, and each level of Horse Shoe rune decreases effects of Singularity Debuffs except Salvage and Ant Elo by 0.1% per level with a max of 30%.
Corruption Glossary[edit | edit source]
ALL CORRUPTION LOADOUTS LISTED IN THE FORM x/y/…/z ARE NOT IN THE ORDER FOR IMPORTING. THE ORDER IS FROM TOP TO BOTTOM IN THE CORRUPTION SCREEN.
‘/c’ indicates the run is for 3D cubes, ‘/s’ indicates the run is for maximising score, ‘/o’ indicates the run is for octeracts, which, depending on your stage, can be 5D+ cubes. ‘M’ in a loadout indicate the maximum possible corruption you can use.
I do suggest you to keep around 8 (I guess 16 if you have pseudo coin upgrades) relevant loadouts spread across different stages that is saved in your loadouts slots so you don’t have to consult this every time you need a corruption.
#challenge10-challenge14[edit | edit source]
Using campaigns would be ok for now.
#challenge14-w5x10[edit | edit source]
- pre-r8x25/c: 1/5/4/11/1/11/4/3
- r8x25/c: 1/10/4/11/1/11/4/7
- 1-r8x25/s: 2/9/4/11/2/11/5/7
- 2-r8x25/s: 3/11/4/11/11/11/5/8
#w5x10-alpha[edit | edit source]
- 1-w5x10/s: 3/11/4/11/11/11/6/11
- 2-w5x10/s: 3/11/4/11/11/11/7/11
#alpha-p2x1x10[edit | edit source]
- alpha/c: 1/10/4/12/2/12/6/11
- 1-alpha/s: 3/12/4/12/12/12/5/9
- 2-alpha/s: 3/12/4/12/12/12/5/11
- 3-alpha/s: 3/12/4/12/12/12/6/11
- p2x1x2/s: 4/12/4/12/12/12/7/11
- p2x1x7/s: 5/12/4/12/12/12/7/9
#p2x1x10-p3x1[edit | edit source]
- w-p2x1x10/s: 5/12/4/12/12/12/6/11
- p2x4/s: 5/12/4/12/12/12/7/11
- p2x2/s: 5/12/4/12/12/12/8/11
- 4B/s: 5/12/4/12/12/12/9/11
#p3x1-beta[edit | edit source]
- p3x1/s: 5/12/12/12/12/12/8/11
#beta-1e15-expo[edit | edit source]
- beta/c: 5/9/13/13/5/13/4/5
- beta/s: 5/13/13/13/13/13/9/10
- 100B/s: 5/13/13/13/13/13/10/10
#1e15-expo-omega[edit | edit source]
- e15/c: 6/11/13/13/5/13/4/5
- 1-e15/s: 5/13/13/13/13/13/11/11
- 2-e15/s: 6/13/13/13/13/13/10/9
- 3-e15/s: 6/13/13/13/13/13/11/11
#omega-singularity[edit | edit source]
- omega/s: 6/13/13/13/11/13/11/7
- 1-p4x2/s: 10/13/13/13/12/11/12/9
- 2-p4x2/s: 10/13/13/13/12/11/12/9
- p4x3/s: 10/13/13/13/12/11/13/9
- p4x4/s: 10/13/13/13/13/11/13/9
#singularity-exalt1x1[edit | edit source]
You should roughly use the previous loadouts given for s0
#exalt1x1-exalt5x1[edit | edit source]
You can start raising the max corruption to the new corruption caps.
- Obt/Off/Ants: 0/0/M/0/0/0/0/0 or M/0/M/0/5/M/0/M
- e1-e5/o: 14/14/14/14/14/14/14/14
#exalt5x1-s256[edit | edit source]
- Obt/Off/Ants: 0/0/M/0/0/0/0/0 or M/0/M/0/5/M/0/M
- 15+ corruption/o: 10/M/M/M/M/M/M/M
#s256+[edit | edit source]
- Obt/Off/Ants: 0/0/M/0/0/0/0/0 or M/0/M/0/5/M/0/M
- 1-s256/s: 12/16/16/16/16/16/16/16
- 2-s256/s: 14/16/16/16/16/16/16/16
- 3-s256/s: 16/16/16/16/16/16/16/16
Formulae[edit | edit source]
There are many more formulae that are applicable post-singularity, but I do not want to type them all in a Google Docs. In addition, you can likely find what you are looking for in the Re-Oct sheet and its script.
Platonic Upgrade Cost (Cubes only)[edit | edit source]
- p1x1: [1e13, 1e6, 1e5, 1e4, 0]*2^[(l/299)^1.25]
- p1x2: [1e11, 1e8, 1e5, 1e4, 0]*2^[(l/299)^1.25]
- p1x3: [1e11, 1e6, 1e7, 1e4, 0]*2^[(l/299)^1.25]
- p1x4: [1e11, 1e6, 1e5, 1e6, 0]*2^[(l/299)^1.25]
- p4x1: [0, 0, 0, 2.5e15, 0]*10^[(l/99)^1.25]
- p4x2: [0, 0, 0, 1e19, 0]*10^[(l/9)^1.25]
- p4x3: [0, 0, 0, 1e19, 0]*500^[(l/39)^1.25]
- p4x4: [0, 0, 0, 1e21, 0]*200^[(l/49)^1.25]
Hepteract Forge Effect[edit | edit source]
- Chronos: (1+0.6*(hept/1000)^(1/6+1/750*p4x4))
- Hyperreal: (1+0.6*(hept/1000)^(1/3))
- Quark: Read the description
- Challenge: (1+0.5*(hept/1000)^(1/6))
- Abyss: 1.01^(expansions) on score
- Acc.: 2e6*(hept/1000)^(1/5); (1+0.3*(hept/1000)^(1/5))
- Acc. B.: (1+(hept/1000)^(1/5))
- Mult.: 1e6*(hept/1000)^(1/5); (1+0.3*(hept/1000)^(1/5))
- Orb Quark: sigmoid(2, Orbs^0.5, 40) + sigmoid(1.5, Orbs^0.5, 160) + sigmoid(1.5, Orbs^0.5, 640) [sigmoid(k, x, f): 1+(k-1)*(1-Math.pow(2,-x/f))]
- Powder: 1+(log10(powder)^2)/16
Credits[edit | edit source]
- Ephen (ephen_) - Main Author
- AlethiaLumen (limitlessg7sczqeo) - Author
- Swiffy (swiffyf) - Original Hypersynergism Mod Creator
- XxmolkxX (xxmolkxx) - Current Hypersynergism Mod Creator
- Theptic (theptic) - Original Onemind-End Guide, Shop Upgrade Effects
- xddribbler (scribbler7147) - DELTAvator, Perk list
- galen_colin (galen_colin) - elevator/lookaheads
- N3buchadnezzar (n3buchadnezza) - Original E3x25 guide
- IcyDvorak (icydvorak) - Suggestions for e5x1-s256
- Alonso (alonso) - Suggestions and Proofreading
- Bedebao (bedebao), Al-Lexx (al.lexx) - PTR grinding st(r)ats
Minor Credits[edit | edit source]
- JL (hey.jason), Matthis (matthis_dayer), Ashton (attran2010), xddribbler (scribbler7147), Nemi (cybernemic), IcyDvorak (icydvorak), Shewchou (shewchou) - E1x30 stats
- Nemi (cybernemic), IcyDvorak (icydvorak) - E3x25 stats
- xddribbler (scribbler7147), Shewchou (shewchou), Nemi (cybernemic), IcyDvorak (icydvorak) - E2x25 stats
- Ashton (attran2010), Nemi (cybernemic), IcyDvorak (icydvorak) - E4x15 stats
- Ashton (attran2010), Surfingtaco (surfingtaco), xddribbler (scribbler7147) - E5x20 stats
- Carmichael (carmichael), JL (hey.jason), Ashton (attran2010), Abyssgazer (l319836), xddribbler (scribbler7147), Surfingtaco (surfingtaco) - E6x25 stats
https://docs.google.com/document/d/1Z_7LKiJqnQMWYzrcJui2y8Q7oNrvyiGGonhYvXUCDsg