Synergism Progression Guide: Start to Singularity Walkthrough
Synergism Progression Guide Covers everything you need as a beginner player to reach Singularity. Each section of the guide covers main upgrade direction that you need to take to proggress faster and more effectively. Feel free to refer to the guide if you feel stuck.
It's part of Synergism Guides series, where you can find the rest of the guides on the game.
Disclaimer!! This guide will contain all sorts of spoilers up to the completion of your first singularity. If you want to avoid spoilers, do not read sections beyond your current game stage, which you can see on your stats for nerd page (Settings > Stats for Nerds > Misc. Statistics)
If the text is overwhelming, there is a corruption glossary where you can find relevant corruption loadouts for your stage.
ALL CORRUPTION LOADOUTS LISTED IN THE FORM x/y/…/z ARE NOT IN THE ORDER FOR IMPORTING. THE ORDER IS FROM TOP TO BOTTOM IN THE CORRUPTION SCREEN.
If you have any questions or suggestions, please ask in the thread #talk-about-the-game > Synergism Guide Discussion. Please avoid dm-ing anyone writing this guide without reason.
General Tips[edit | edit source]
YOU SHOULD ALWAYS USE SYNERGISM.CC AS IT GIVES ~100% OF QUARK BUFF FROM PATERON BUFF, YOU WILL HAVE A MUCH EASIER TIME WITH THE GAME.
Shop Upgrades[edit | edit source]
There are many new shop upgrades after ascension. There are 2 sets of important upgrades: Chronometer Shop Upgrades (1 and 2) and (Wow!) Season Pass. During an ascension, it is important to swap to the chronometer upgrades to build up ascension time and then swap back to the corresponding cube upgrades (depending on your stage) to maximise your cube gains. I have also created a sheet that has the optimal pairs for any quark amount, but it is suggested to somewhat invest (maybe 5-10% quarks) into Wow V.1 for 3-4D cubes even if you are not aiming for it.
Other upgrades that may be useful include the C10 requirement reduction and the red calculator, which provides 1 real-life ascension minute per level per add code (add code regenerates in 1 hour each).
Happy Hour Bell[edit | edit source]
If you are logged in with an account, you have access to the happy hour bell, which provides a significant buff to your quark and cube stats. At 1 bell, it gives +25% quark and +50% cubes of all types. You can always wait in a long ascension and cash in during a bell for more cubes, and you can use your daily/add/time codes during this time for a small quark buff.
Offering and Obtainium Runs[edit | edit source]
Occasionally, you would want to do clean corruption runs or max GD only for off/obt. As you gain more stats, you will be able to gain more ants (remember to buy new ant mastery) and off/obt. This allows you to increase your blessing and/or spirits, which can improve your stats and increase your C10 completions. Another thing this can do is increase your constant gains, as a clean corruption run has much higher global speed than a regular cube run.
Acronyms[edit | edit source]
General:
- Offering → Off
- Obtanium → Obt
- Challenge 1, Challenge 2, Challenge 3, etc → c1,c2,c3, etc
- Best challenge 15 exponent → c15 expo
- Platonic Cube(s) → Plat(s)
- Hepteract(s) → Hept(s)
Corruptions:
- Viscous Multipliers and Accelerators → VIS
- Less fruitful Harvests → LFH
- Crystal Mine Collapse → MC
- The Second Meteor → SM
- Defunded Education → DE
- Great Depression II → GD
- Time Dilation → TD
- The Hyperchallenge Cube → HC
challenge10-challenge14[edit | edit source]
You have now completed your first ascension. Now what?[edit | edit source]
You can see a new tab (Wow! Cubes), and you can spend your hard-earned 3D cubes in cube upgrades (in Wow! Cubes > Cube Upgrades). After your first ascension, it is suggested to buy w1x1, which increases cube gains, and open the rest of them (in Wow! Cubes > Cube Tributes). Opening cubes gives a variety of buffs that make the game faster. Then, in future ascensions, you can choose to open more cubes or buy automation upgrades (w1x2-w1x9) or upgrades that make you stronger (w2x2).
You can also buy a new type of building (in Buildings > Tesseract Buildings). This new building produces constants that reduce your taxes and allow you to purchase 10 new upgrades. The goal is that you buy one of each building, as it will give you the most constant.
Note: You can also grind anthill counts after your second ascension, as they persist throughout ascensions and boost your ant speed.
Challenge 11[edit | edit source]
Your next goal is to complete Challenge 11 (or C11 for short), and to do that, you would need to farm for 3D cubes. At this stage, your ascensions should be as short as possible.
The consensus for the amount of 3D cubes needed to complete this section is around 100k+ tribute, along with max row 2 + some row 3 cube upgrades, along with some purchase of the lower C10 requirement shop upgrade. You can complete C11 with less, but it involves a longer wait and more shop upgrades.
Corruption, Campaigns and Tesseract Gifts[edit | edit source]
After C11, you will unlock corruptions and campaigns, which will be the main feature throughout the run. For now, you can see 2 corruptions: Viscosity and Drought. The main purpose of corruption is that it makes the ascension harder, but it raises your ascension score and that increases your 3D/4D gains. You can try out all of the campaigns you have unlocked and compare the gains. You will also gain tokens from campaigns, which also give some buff, but it isn’t as important to focus on.
Another thing you have unlocked is Tesseract Gifts, an equivalent version of Cube Tributes for Tesseracts. You shouldn’t focus too much on opening Tesseracts but rather buy one Tesseract building each. In the case that you are opening Tesseracts, you shouldn’t open more than 20k before C12, as you will reach a softcap.
Note: Every challenge up to C14 unlocks 15 new research. You should check out what those are at least.
Challenge 12[edit | edit source]
The stats required for this challenge are 1e6 cube tributes, 1e3-1e4 tesseract tributes, and most row 3 cube upgrades. You can also do C11x2 at this point.
Long Ascensions and New corruption[edit | edit source]
There are 2 major changes after C12: your cubes now grow linearly with time after 10 ascension seconds, and 2 brand new corruptions, along with a raised corruption cap from 5 to 7. This allows you to run much longer ascensions without losing out on cubes. The new corruption also unlocks new campaigns for you to try. The goal remains the same: Maximise your cube/tess per second, and your next goal is C13.
Remember: The score bonus from each corruption is multiplicative, so it is best to have an evenly distributed corruption to maximise your score.
Challenge 13[edit | edit source]
~150m tributes, 15k gifts, 5th tesseract building, everything up to w4x5 maxed along with w5x1. The requirement is a little bit unknown as both people writing the guide manage to skip pass this part due to overnight gains. If you’re able to complete c13 with different stats, please post it in #challenge10-14
Challenge 13 is also slightly different than other challenges, as every challenge will increase the tax so you wouldn’t want to complete all the challenges from C1-10. The strategy involved here is that you can turn off retry challenge and complete ~5 C6, as that will still provide tax buff, then complete a C8 so that your ants function (unless you have w5x8), then complete a C9 so you can gain fragments. Sacrifice, wait a bit, sacrifice again, buy fragments if possible, then directly enter C10. If you did it properly, then you should complete C13.
Hypercubes[edit | edit source]
Similar to C12, you also gain 2 new corruptions: Defunded Education and Great Depression II. The campaigns are reliable, and you can access new campaigns with the new corruption. Try those out and try to maximise your score gain.
You will also realise you have unlocked a new type of cube - Hypercubes, which, similar to regular Cubes and Tesseracts, can also be opened. Your goal until C14 is to maximise hypercube gain, continue opening everything, and try to complete ascension challenges after every hypercube run.
Challenge 14[edit | edit source]
The requirement is ~14K hypercubes opened, ~650k tesseract gift, ~1.5b cube tribute and e32 constant. You only need to max row 3 cube upgrades and buy some of row 4 to be able to do this. There isn’t any special strategy for C14, it is just crucial that you remember to sacrifice your ants to gain fragments and buy a talisman. (next channel starting next page)
challenge14-w5x10[edit | edit source]
Challenge 15[edit | edit source]
After completing C14, you will have unlocked C15. C15 is different from the others; you won’t be able to complete it (ever), but you can gain different buffs from the highest coin exponent in C15 (you can see the buffs in Wow! Cubes > Challenge 15). Immediately enter C15, wait a handful of seconds and leave, then you can gain buffs. If your c15 score doesn’t update, it’s important to note that C15 score updates based on the coin amount you have when you leave, not the highest of the run.
After this, you can also retry some ascension challenges, especially C14, as it is quite easy to complete multiple C14 after the first one.
It’s very important that you do a C15 run every 1 or 2 cube runs from now on.
Changes to Pacing[edit | edit source]
Once you reach this channel, you’ll follow a run cycle for the rest of this guide: Cube → Obt/Off → C15.
You should spend most of your time on cube runs and do the others for a short amount of time (5-10 minutes)
A cube run shouldn’t ever be longer than 24 hours.
Platonic cubes[edit | edit source]
You might notice that you have unlocked a new type of cube called platonics and its corresponding upgrades. However, you will not have enough score to reach it yet.
Research and r8x25[edit | edit source]
You will also have unlocked a Tesseract building automation at some point here or before. You should simply activate it and set it to percentage mode. For whatever reason, the toggle button is a slither of red line rather than a full button when it is first unlocked, click the red line and it should toggle on. For now, you can spend all tess in buildings, but you might want to raise it in a later section. After activating you will not have to care much about Tesseract buildings as they will be automatically allocated and bought after every ascend (regardless of whether you completed C10).
There is a crucial permanent research that lies between you and w5x10. You would need at least 300b tributes, 20m gifts and 450k benedictions, the stats are a bit all over the place, but it should be safer to get a higher stats.
It is suggested to swap your shop to obtainium upgrades to speed up the process and avoid sacrificing ants, as your obtainium gain depends on your ant sac amount, per w5x7.
Platonics and Maximising Cubes[edit | edit source]
At this point, you will start to be able to gain some Platonics, however, you won’t be able to gain much more than 10-20 Platonics per ascension second, so they won’t matter that much.
As your goal is to buy w5x10, you can maximise your cube gain by lowering your corruption in a way that allows for much more challenge completions without losing too much score (explained here), where you will use a loadout like 1/5/4/11/1/11/4/3 or 1/10/4/11/1/11/4/7. You can also try getting more score with loadouts like 2/9/4/11/2/11/5/7 or 3/11/4/11/11/11/5/8, which might provide more cubes, but we are unsure so you can give us some data in the #c14-w5x10 channel.
You should continue doing 1-2 hours ascends so that you will be able to open cubes/hypercubes to improve your ascension score, Once you have 1e14 tributes, you can start buying w5x10, at this point you should spend 50% of your cubes on w5x10 and the rest on tributes, once you get to 2e16 tributes, you should spend all your cubes on w5x10 until it’s maxed.
#w5x10-alpha[edit | edit source]
Platonic Cubes and Platonic Upgrades[edit | edit source]
After maxing w5x10, your main goal is getting 12 million platonic cube opens and buying alpha. You can buy up to 100 p1x1 and p1x2, and ignore p1x3 and p1x4 in this channel, and save up the rest of the platonics for alpha.
Polymath, Time Dilation and Ascension Speed[edit | edit source]
The Polymath talisman gives an Ascension speed bonus depending on its rarity. The common goal is godlike (320), which gives +32.5% ascension speed, but extraordinary (180) also gives +30% ascension speed; any lower is not quite suggested at this point.
Therefore, we should lower Time Dilation and/or Defunded Education until we can acquire the Polymath talisman from saccing ants. As the multiplier of ascension time stacks in real time, you would not want to buy the required polymath for a very long time. If you are unable to acquire your intended Polymath talisman within 10 minutes, then you should lower your Time Dilation.
The corruption used here should be: 3/11/4/11/11/11/6/11
In further sections above, you should continue adjusting Time Dilations to maximise the score while maintaining godlike Polymath talisman.
alpha-p2x1x10[edit | edit source]
Alpha[edit | edit source]
Alpha will allow you to complete 5 extra ascension challenges each, which you should immediately complete. Then you should enter c15 to gain some extra exponents. You should also buy the 6th rune at this point. The rune provides +0.2% quarks and +1% cubes per level.
The corruption loadouts will also be different due to the raised corruption cap from 11 to 12. Depending on your stats, TD can be either 5 or 6, while HC can be either 11 or 9. Thus, the new loadouts are:
- 3D: 1/10/4/12/2/12/6/11
- score/6D: 3/12/4/12/12/12/5-6/11 or 9
p1x3 and Hypercube Bottlenecks[edit | edit source]
In the case that you have yet to max p1x3, which is normal, you should prioritise your platonics to maxing out this upgrade. It is also in this section that we can explain a bit about score scaling.
As you gain more score, you realise your hypercubes grow slower than platonics, and this problem will persist, and you might even gain more platonics than hypercubes due to platonics scaling at ^0.75 while hypercubes scaling at ^0.5 relative to score. It might not be as important now, but it is here that you need to start to be aware not to spend all of your hypercubes and be aware of whether you need to save for platonic upgrades.
Platonics balancing act[edit | edit source]
If you haven’t gotten 12.1 million platonic opens, it is crucial you do that first. You can also reference this table on the distribution for opening to p1x4 to p2x1. In simpler terms, you should at least buy 50 p1x4 levels and then start splitting p1x4 and p2x1 evenly in terms of cost. It is possible that you can buy less and more initial p1x4 and not lose too much time, so it is not something you need to stress about.
p2x1 and Viscosity[edit | edit source]
p2x1 is the goal of this section, but you can slowly purchase them one level each; they provide a strong buff and allow you to complete more challenges, and raise the Viscosity corruption. By the end of this section, you will be able to raise it from 3 to 5, and here are some break points that are suggested:
- 4/12/4/12/12/12/7/11 at p2x1x2/3
- 5/12/4/12/12/12/7/9 at p2x1x7
- 5/12/4/12/12/12/7/11 at p2x1x9/10
p2x1x10-p3x1-beta[edit | edit source]
p2x2, p2x3 and p2x4[edit | edit source]
There isn’t much consensus on the buying order of these upgrades. Both p2x4 → p2x3 → p2x2 and p2x3 → p2x4 → p2x2 are suggested, and this section doesn’t seem long enough for the difference to be apparent. However, the corruption loadout won’t change except for p2x2, you should be able to raise the TD as long as you can maintain Godlike Polymath talisman. By the time you max p2x2, your loadout will be 5/12/4/12/12/12/8-9/11 depending on your exact stats.
p3x1 and Inflation[edit | edit source]
p3x1 is a very powerful upgrade that essentially allows you to bypass the mine collapse corruption. It basically mirrors your particles to diamond, and after purchasing will allow you to raise the deflation corruption directly to maximum. The loadout after p3x1 should be: 5/12/12/12/12/12/8-9/11
It is here that you need to be very aware of your hypercube amount when buying the upgrade. It is also around this point you might want to raise the percentage saved in auto tesseract buildings so that you can open some tesseracts as most of your hypercubes will be spent on platonic upgrades.
Beta[edit | edit source]
Beta is prioritised after p3x1 due to its high cost. There isn’t that much you can do other than ascend occasionally, open cube/tess, update spirits/blessing, update C15 exponent and repeat. Remember to keep sufficient hypercubes for the upgrade.
beta-1e15-expo[edit | edit source]
Raised caps[edit | edit source]
Similar to alpha, beta will raise the ascension challenge caps by 5, which you should be able to complete all without problem, except c13. Depending on your constants, it will be around 38/40. You should also re-enter C15 for a bit to increase the exponent. The corruption cap will also be raised to 13, and the reincarnation challenge cap will be raised by 10. This meant that we can raise most maxed corruption to 13, but we have to lower HC to 9 to allow for completions. The new loadouts are:
- 3D: 5/9/13/13/5/13/4/5
- score/6D: 5/13/13/13/13/13/9/9
p3x2 and p3x3[edit | edit source]
Similar to p3x1, the cost of hypercubes will further dominate over the cost in platonics for these upgrades. You can open as many excess platonics as long as you make sure you will have enough of them by the time you have enough hypercubes.
It is suggested to continue having 1-2 hour-long ascension runs to open excess platonics, which can improve your cubes per second. You should also gradually upgrade p3x2 and p3x3, in that order, as they will slowly improve your platonic runs. However, an overnight run will not hurt too much.
Starting here, you can try to increase Time Dilation to 10 and check if godlike polymath is possible.
p3x4 and C15 C9 mini-boom[edit | edit source]
You would have realised that p3x4 actually wouldn’t change anything about your platonic runs, but instead will only affect C15. This does not mean that you shouldn’t buy the upgrade; instead, you should continue saving up hypercubes until you can afford to buy it. After that, you should immediately enter C15 and at this stage, try to complete C9 in C15 as it will unlock fragments (I think you can just buy them at this stage?) and allow you to gain a lot of talismans, pushing you a lot of exponents.
Tributes, hypercube and C15 double spirit boom[edit | edit source]
At this point, you should run a cube run to gain more cube tribute. A cube run should still produce at least 100x 3D cubes than a regular platonic run. The suggested amount of hypercubes for the final C15 push is around 5e11-1e12 opened and around e23-e25 cube tributes.
You might notice that your C15 exponent is still far away but due to the strength of spirits in C15, continue staying in your C15 run and build up obtainium (switching to obt in shop isn’t that useful, but you can do that), the 2 important researches are r8x14 and r8x19, both of which will cause your coin exponent to increase massively. If you aren’t able to directly reach e15 exponent from this, exit C15 to gain the massive bonuses and reenter, wait for both researches and then you will very likely reach e15 exponent.
1e15-expo-omega[edit | edit source]
Hepteract and Hepteract Forge[edit | edit source]
Once you reach 1e15 exponent on C15, you unlock hepteracts, the final* sets of cubes and upgrades you will get. You cannot use hepteracts directly to buy platonic upgrades; instead, you will need to convert them into abyss (the bottom left one, which needs e16 C15 expo to unlock), one of the 9 things you can forge from hepteract. The hepteract forge has a cap. When you fill it up, you can expand at the cost of all the items in the inventory. Therefore, it is always best to expand only when you can afford more than what you have.
There are 9 upgrades, including orbs. Chronos: +60% linear to 1000, (1+0.6*(chronos/1000)^(1/6)), you can raise the exponent from p4x4, most other upgrades behave similarly. Quark hepts formula is listed, and you should buy it only when you have an excess of quarks. Abyss doesn’t do anything on its own*, as it is a currency; it also provide a 1% score buff every expansion. Orbs give extra quarks from cube opening. However, the power of orbs is it will be converted into powder (after daily reset) which boosts cubes in the formula: (1+log10(p)^2/16).
For now, you don’t have to care about any of them other than Chronos. In this section, your goal is just to fill the chronos to 1000 and then grind Hepteracts for 1 Abyss to buy Omega.
Hepteract runs and C15 scaling[edit | edit source]
There should only be one main corruption loadout in this section: 6/13/13/13/13/13/11/11. This should almost always produce the maximum possible Hepteracts you can get. It is suggested to divide your runs into many 1 to 2-hour-long runs as you can get incremental progress on score or C10 completions after each ascend.
It is important to update your campaigns to gain tokens and continue some 3D cube runs, as 1e16 expo is required to unlock Abyss hepteract.
From this point on, a 3D cube run is no longer as worth it as the difference between a 3D cube run and a hept run is not as high.
omega-singularity[edit | edit source]
Congrats, you are in the Final Stretch to singularity, the longest section yet.
Omega and Wow! Square[edit | edit source]
Once you get Omega, start by raising your ascension challenges as high as you can, farming more offerings for IA rune, blessings, spirits, raising C15 expo, etc. Then begin immediately farming hepteracts to start maxing every other hepteract in the forge you have unlocked so far. Your corruption setup should be: 6/13/13/13/11/13/11/7
Defunded education and THC corruptions are lowered to 11 and 7, respectively, as we now have the power to gain e75 obtanium, which means we have access to the mythic rarity “The Wow! Square” talisman (it only needs to be bought before you ascend). As this rarity allows you to get a free 20% odd cube numbered bonus, which is applied directly to the Hepteract multiplier.
Hepteract Forge Ratios[edit | edit source]
At this stage, you should start leveling the first row of Hepteracts. Chronos is most important, but hyperreal is very important and stronger for hypercubes, which is crucial for p4x2x1. Challenge Hepteracts gives more C15 expo, which gives cube mult. and asc. speed. At this stage, you should try to maintain a ratio of around 4:2:1 or 8:4:1, and maybe 4:4:1 or 8:8:1 or even more hyperreal as you approach p4x2x1. It is crucial at this stage to ascend every 1-2 hours and update blessings/spirits/C15 expo/plats opened as the gains are compounding, and can massively shorten the time to p4x2x1.
The 3 other Hepteracts in the 2nd row are a bit more complicated, they mostly help with high viscosity run after p4x2 and C15 scoring. You can keep them in low priority until p4x2, and a ratio of 2:1:1 or 2:2:1 for accelerator, accelerator boost and multiplier is perfectly fine. The ratio between chronos to accelerator can be 64:1 to 256:1, and you can buy extra whenever you are close to a C9/C10 completion in a vis 10 run.
p4x1 and Powder[edit | edit source]
As you have now begun to gain more hept/s you begin to see what orbs, powder, p4x1, and the powder conversion shop all do.
What orbs do is that they give a bonus to the amount of quarks gained from opening cubes. Orbs also have a cap of 200% more quarks from cubes opened in your first singularity.
When it hits midnight in your local time, it converts to powder at a ratio, with it being only better depending on 3 factors. P4x1, powder conversion shop 1, and c15 expo. The initial conversion rate is horrendous and thus you want to improve it via these 3 ways.
It is advised to only buy 10 levels of the powder conversion in the shop as any more and it could potentially hurt your ascension speed and/or cube gains from permanent shop, but if you find yourself in excess of quarks, you can buy more levels depending on if you find it worth the quark amount.
P4x1 in this regard is highly needed to make powder conversion from orbs efficient at all, as without p4x1 being maxed, it is essentially a very bad ratio from orbs to powder.
Powder gives a multiplier to cube gain, multiplier to quark gain, ascension count mult, and tesseract building production (from p4x1). You can consume 25 powder to “warp”, which essentially resets your daily quarks gained from cubes, and ants, and allows you to do it again. This is very good in farming quarks to expand your quark hepteract and or just buying more shop related things, like wow passes, and or ascension speed.
You should buy p4x1 as soon as you can without saving hypers, once you max it you should spend most (if not all) of your hepts in orbs to get 10k powder. After 10k powder you can resume your normal ratios and you should be close to p4x2. (Note that this part of progression is volatile and you can skip somethings if there’s an event active)
p4x2 and Viscosity[edit | edit source]
This first level of this upgrade is very good, get it as soon as possible, it easily is a 3-7x hept multiplier (it is the only time it is ever justified to swap to hypercube/platonic wow pass shop rather than hept wow pass). You will now want to swap your corruptions again due to this, and you use it for the rest of this channel:
- 10/13/13/13/12/11/12/9
You can also raise HC from 9 to 11 at some point during the process in maxing p4x2.
As the Upgrade states, the reason why we are raising vis to 10 is that the score multiplier is raised to the ^3 to a max of 3.8.
The effectiveness of the other 19 levels is still quite strong and should be prioritised over p4x3. As the cost of p4x2-p4x4 is mostly hypercubes, you can upgrade different hepteract upgrades while you spend all your hypercubes on these upgrades.
It is also at this point that you will reach the score cap at 1e23 ascension score. After this point, any multiple beyond 1e23 will be raised to the 0.5. This wouldn’t affect too much, but it changes the efficiency of upgrades like p4x2, challenge hepteracts and abyss hepteracts expansions.
p4x3 and Constant[edit | edit source]
At some point between here and p4x4, you will be able to get Extraordinary Wow! Square, which will allow you to improve the buff to even-dimension cubes from +15% to +20%. This is mostly just to serve as a reminder to perform ant sac occasionally and buy fragments.
You should be able to raise Great Depression from 11 to 12 at this point.
p4x4 and Chronos[edit | edit source]
p4x4 boosts your chronos exponent, it will raise the 1/6 in (1+0.6*(chronos/1000)^(1/6)) by 1/750 per level. The effect of p4x4 initially isn’t great, as it increases with the amount of chronos. You should expect the effect to be somewhere between 2-3.5%
Finale[edit | edit source]
Once you have maxed p4x4. You are truly in the final stretch of the journey. There is nothing more here to do than occasionally ascend, perhaps in 1-2 hour intervals to be ideal, open cubes, update blessing/spirit/C15 exponent, and repeat. You might be able to raise some corruptions, for example, Time Dilation and/or can probably go up from 12 to 13, Great Depression can probably go up from 12 to 13, etc.
Around 2e12 chronos you should stop expanding hepts and focus exclusively on abyss.
p4x5 unlocks a rune that gives you access to singularity.
Singularity checklist[edit | edit source]
I have acquired the Antiquities Rune. Now what?[edit | edit source]
You have unlocked a new feature known as Singularity (Sing), which will be the entire gameplay from now on. When you are about to sing, you will lose the quarks you have had throughout this sing, and you will gain a new currency called Golden Quarks and a bunch of new features.
Things to do before you leave:[edit | edit source]
Expand quark hepteract to 8000 and potentially 16000 if you can spare some quarks to spend in a permanent shop. You also have the option to sacrifice some shop upgrades like constant upgrade 1 and daily/powder conversion levels to expand or half expand (like 12000/16000)
Buying the largest amount of things in the permanent shop. This includes powder conversion, constant upgrade 1 and daily code. You should buy around 250 each of offering/obtainium potions, such that you are able to push through the next singularities faster.
Qhept expo is not worth it at this current state as it is too expensive and you are better off expanding in Qhept rather than the exponent, which is the “^2” in the equation. Powder conversion is really good to max its level, as once you get back to omega-sing, you are effectively farming orbs and powder again to warp and stuff for more quarks, to help get more shop upgrades and other things, so once you get to that point, it is very good.
Constant 1, I'd focus on getting the 1st one, but the 2nd one is minor and really expensive, you shouldn’t buy it here. Daily code gives more quarks from daily, so overall pretty good. A few levels are fine.
And above all else, have you pushed C15 Expo to its limit? If not, then go do a quick run. This will help boost your GQ gain from this singularity, as c15 expo is something that's used to boost GQ gain.
YOU SHOULD LEAVE SINGULARITY WITH AT LEAST 800 GQ, IF NOT 1000 GQ. IF YOU DON’T HAVE IT, THEN YOU PROBABLY MISSED SOMETHING. USE SYNERGISM.CC TO GET MORE QUARKS IF YOU HAVEN’T ALREADY.
Cube scaling over different phase[edit | edit source]
Score scaling and Cube Bank[edit | edit source]
This is a bonus section explaining why 3D cubes require different loadouts during half the run and how score scaling affects different cube types. The bonus to different cubes from the Ascension score is as follows:
- 3D: (score/3000)^(1/4.1)
- 4D: [1+(score-1e5)/1e4]^(0.35)
- 5D: [1+(score-1e9)/1e8]^(0.5)
- 6D: [1+(score-2.666e12)/2.666e11]^(0.75)
- 7D: [1+(score-1.666e16)/3.33e16]^(0.85)
There is an extra softcap for scores above 1e23, in which any multiple of score above 1e23 is raised to 0.5. Ants are a crucial mechanism in this. The 10th ant provides up to a 100% 3D cube buff. This is strong, as cube runs can gain up to 200x the 3D cubes than a score run. Cube banks are derived from challenge completions and the 11th ant. C1-5 provides 1 cube per challenge, while C6-10 provides 2 cubes per challenge. During cube runs, the goal is to complete as many C1-5 challenges as they dominate the challenge completions term when they can be larger than 1000 each. A side effect is that we also have a lot of ants, which also provide a lot of bonuses. This allows a cube run to generate a massive amount of cube bank relative to a score run, which is then multiplied by the cube multiplier.
Corruption Glossary[edit | edit source]
ALL CORRUPTION LOADOUTS LISTED IN THE FORM x/y/…/z ARE NOT IN THE ORDER FOR IMPORTING. THE ORDER IS FROM TOP TO BOTTOM IN THE CORRUPTION SCREEN. ‘/c’ indicates the run is for 3D cubes, ‘/s’ indicates the run is for maximising score, which, depending on your stage, can be 5D+ cubes.
challenge10-challenge14[edit | edit source]
Using campaigns would be ok for now.
challenge14-w5x10[edit | edit source]
- pre-r8x25/c: 1/5/4/11/1/11/4/3
- r8x25/c: 1/10/4/11/1/11/4/7
- 1-r8x25/s: 2/9/4/11/2/11/5/7
- 2-r8x25/s: 3/11/4/11/11/11/5/8
w5x10-alpha[edit | edit source]
- 1-w5x10/s: 3/11/4/11/11/11/6/11
- 2-w5x10/s: 3/11/4/11/11/11/7/11
alpha-p2x1x10[edit | edit source]
- alpha/c: 1/10/4/12/2/12/6/11
- 1-alpha/s: 3/12/4/12/12/12/5/9
- 2-alpha/s: 3/12/4/12/12/12/5/11
- 3-alpha/s: 3/12/4/12/12/12/6/11
- p2x1x2/s: 4/12/4/12/12/12/7/11
- p2x1x7/s: 5/12/4/12/12/12/7/9
p2x1x10-p3x1[edit | edit source]
- w-p2x1x10/s: 5/12/4/12/12/12/6/11
- p2x4/s: 5/12/4/12/12/12/7/11
- p2x2/s: 5/12/4/12/12/12/8/11
- 4B/s: 5/12/4/12/12/12/9/11
p3x1-beta[edit | edit source]
- p3x1/s: 5/12/12/12/12/12/8/11
beta-1e15-expo[edit | edit source]
- beta/c: 5/9/13/13/5/13/4/5
- beta/s: 5/13/13/13/13/13/9/10
- 100B/s: 5/13/13/13/13/13/10/10
1e15-expo-omega[edit | edit source]
- e15/c: 6/11/13/13/5/13/4/5
- 1-e15/s: 5/13/13/13/13/13/11/11
- 2-e15/s: 6/13/13/13/13/13/10/9
- 3-e15/s: 6/13/13/13/13/13/11/11
omega-singularity[edit | edit source]
- omega/s: 6/13/13/13/11/13/11/7
- 1-p4x2/s: 10/13/13/13/12/11/12/9
- 2-p4x2/s: 10/13/13/13/12/11/12/9
- p4x3/s: 10/13/13/13/12/11/13/9
- p4x4/s: 10/13/13/13/13/11/13/9
Formulae[edit | edit source]
Platonic Upgrade Cost (Cubes only)[edit | edit source]
- p1x1: [1e13, 1e6, 1e5, 1e4, 0]*2^[(l/299)^1.25]
- p1x2: [1e11, 1e8, 1e5, 1e4, 0]*2^[(l/299)^1.25]
- p1x3: [1e11, 1e6, 1e7, 1e4, 0]*2^[(l/299)^1.25]
- p1x4: [1e11, 1e6, 1e5, 1e6, 0]*2^[(l/299)^1.25]
- p4x1: [0, 0, 0, 2.5e15, 0]*10^[(l/99)^1.25]
- p4x2: [0, 0, 0, 1e19, 0]*10^[(l/9)^1.25]
- p4x3: [0, 0, 0, 1e19, 0]*500^[(l/39)^1.25]
- p4x4: [0, 0, 0, 1e21, 0]*200^[(l/49)^1.25]
Hepteract Forge Effect[edit | edit source]
- Chronos: (1+0.6*(hept/1000)^(1/6+1/750*p4x4))
- Hyperreal: (1+0.6*(hept/1000)^(1/3))
- Quark: Read the description
- Challenge: (1+0.5*(hept/1000)^(1/6))
- Abyss: 1.01^(expansions) on score
- Acc.: 2e6*(hept/1000)^(1/5); (1+0.3*(hept/1000)^(1/5))
- Acc. B.: (1+(hept/1000)^(1/5))
- Mult.: 1e6*(hept/1000)^(1/5); (1+0.3*(hept/1000)^(1/5))
- Orb Quark: sigmoid(2, Orbs^0.5, 40) + sigmoid(1.5, Orbs^0.5, 160) + sigmoid(1.5, Orbs^0.5, 640) [sigmoid(k, x, f): 1+(k-1)*(1-Math.pow(2,-x/f))]
- Powder: 1+(log10(powder)^2)/16
Hepteract Upgrade order[edit | edit source]
This hepteract upgrade order is for reference and is derived from a calculator used in a future channel. The orbs/powder amounts are neglected as they depend on your orbs-to-powder ratio, and p4x3 is also neglected as it is difficult to quantify its effect. p4x2, p4x4 hypercube cost are not accounted.
Credits:
Ephen (ephen_) - Main Author
AlethiaLumen (limitlessg7sczqeo) - Author (post-omega, checklist)
alonso (alonso8092) - Proofread and Suggestions
shizurei (shizurei) - Corruption Loadouts and Testing
https://docs.google.com/document/d/1oKM-hYYBxRFOMPqGWlguinxTchyZ744lnP1yr7RhphU